| 2026-03-17 |
[update] 入室フォームの位置を調整
[shimojiryuki]
committed
28 days ago
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|---|---|
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Merge pull request #272 from rintoHasegawa/feature/260317ryuki
...
ryuki022886-svg
authored
28 days ago
GitHub
committed
28 days ago
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[update] TitleSceneのフォーム表示位置を調整
[shimojiryuki]
committed
28 days ago
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Merge pull request #271 from rintoHasegawa/fix/260317_rinto_spawn
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rintoHasegawa
authored
28 days ago
GitHub
committed
28 days ago
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[add] current-playersペイロード生成機能を実装し、初期表示座標を含むプレイヤー情報を提供
rinto hasegawa
committed
28 days ago
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Merge pull request #270 from rintoHasegawa/feature/260317_rinto_culling
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rintoHasegawa
authored
28 days ago
GitHub
committed
28 days ago
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[update] BombControllerとBombRuntimeSystemの状態更新メソッドを整理し、描画同期を追加
rinto hasegawa
committed
28 days ago
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[add] 可視矩形に基づく描画抑制機能を実装
rinto hasegawa
committed
28 days ago
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Merge pull request #269 from rintoHasegawa/feature/260317_rinto_aoi
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rintoHasegawa
authored
28 days ago
GitHub
committed
28 days ago
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[update] CombatLifecycleFacadeのコールバックを整理し、リスポーン位置型を追加
rinto hasegawa
committed
28 days ago
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[update] CombatLifecycleFacadeにローカルリスポーン完了時のコールバックを追加
rinto hasegawa
committed
28 days ago
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[add] AOI同期機能のための爆弾、ハリケーン、プレイヤー同期サービスを実装
rinto hasegawa
committed
28 days ago
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[update] アクティブ爆弾関連のメソッド名を変更し、可視判定ロジックを追加
rinto hasegawa
committed
28 days ago
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[update] ハリケーンおよび爆弾関連のデータ構造とロジックを改善
rinto hasegawa
committed
28 days ago
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[add] AOI同期機能のデータ構造を追加し、関連するロジックを実装
rinto hasegawa
committed
28 days ago
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| 2026-03-16 |
Merge pull request #268 from rintoHasegawa/update/260316_rinto_lobby
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rintoHasegawa
authored
28 days ago
GitHub
committed
28 days ago
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[update] ロビーシーンにタイトルへ戻るボタンを追加し、スタイルを調整
rinto hasegawa
committed
28 days ago
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Merge pull request #267 from rintoHasegawa/update/260315_rinto_network
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rintoHasegawa
authored
28 days ago
GitHub
committed
28 days ago
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[update] ハリケーン同期機能のデータ構造を整理し、関連する型を更新
rinto hasegawa
committed
28 days ago
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[add] ハリケーン関連のサービスを追加し、同期機能を整理
rinto hasegawa
committed
28 days ago
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[update] ハリケーン同期機能の型を更新し、関連するインターフェースを修正
rinto hasegawa
committed
28 days ago
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[update] ハリケーン同期機能を追加し、関連するデータ構造を整理
rinto hasegawa
committed
28 days ago
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[update] ハリケーンの再同期機能を追加し、関連するエミッタを整理
rinto hasegawa
committed
28 days ago
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[update] ハリケーンの初期同期スナップショットを追加し、関連機能を改善
rinto hasegawa
committed
29 days ago
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| 2026-03-15 |
Merge pull request #266 from rintoHasegawa/update/260315_rinto_network
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rintoHasegawa
authored
29 days ago
GitHub
committed
29 days ago
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[update] ゲーム開始時のマップサイズ設定を改善し、関連機能を統一
rinto hasegawa
committed
29 days ago
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[update] ゲーム開始時のフィールドサイズ設定を統一し、関連機能を改善
rinto hasegawa
committed
29 days ago
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[update] ゲーム開始要求のペイロードを拡張し、フィールドサイズプリセットを追加
rinto hasegawa
committed
29 days ago
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[add] 同期差分抽出機能を実装し、ハリケーンおよびプレイヤーの状態管理を改善
rinto hasegawa
committed
on 15 Mar
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[update] ハリケーン状態の同期処理を最適化し、重複送信を防止
rinto hasegawa
committed
on 15 Mar
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[update] ネットワーク同期設定を統一し、プレイヤー移動送信の量子化処理を改善
rinto hasegawa
committed
on 15 Mar
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[update] プレイヤー移動送信の量子化処理を追加し、重複送信を防止
rinto hasegawa
committed
on 15 Mar
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Merge pull request #265 from rintoHasegawa/feature/260315_rinto_time
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rintoHasegawa
authored
on 15 Mar
GitHub
committed
on 15 Mar
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[add] PING/PONGによる時刻同期機能を実装し、関連クラスを追加・リファクタリング
rinto hasegawa
committed
on 15 Mar
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[add] PING/PONGによる時刻同期機能を実装し、ClockSyncServiceを追加
rinto hasegawa
committed
on 15 Mar
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Merge pull request #264 from rintoHasegawa/refactor/260315_rinto_minimap
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rintoHasegawa
authored
on 15 Mar
GitHub
committed
on 15 Mar
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[update] ジョイスティックと爆弾ボタンの入力ハンドラをリファクタリングし、コールバックを最適化
rinto hasegawa
committed
on 15 Mar
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[update] HUDおよびミニマップ状態の購読機能を追加し、状態管理を改善
rinto hasegawa
committed
on 15 Mar
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Merge pull request #263 from rintoHasegawa/update/260315_rinto_minimap
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rintoHasegawa
authored
on 15 Mar
GitHub
committed
on 15 Mar
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[update] ミニマップ機能のリファクタリングと新しいUIコンポーネントの追加
rinto hasegawa
committed
on 15 Mar
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Merge pull request #262 from rintoHasegawa/update/260315_rinto_minimap
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rintoHasegawa
authored
on 15 Mar
GitHub
committed
on 15 Mar
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[update] ミニマップのトグル機能のイベントハンドラを整理
rinto hasegawa
committed
on 15 Mar
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[update] ミニマップのトグル機能を追加し、スタイルを調整
rinto hasegawa
committed
on 15 Mar
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[add] ミニマップ機能を実装し、チームIDの管理を追加
rinto hasegawa
committed
on 15 Mar
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| 2026-03-14 |
[add] ローカルプレイヤーの位置を管理する機能を追加し、ミニマップを実装
rinto hasegawa
committed
on 14 Mar
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Merge pull request #261 from rintoHasegawa/fix/260314_rinto_layout
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rintoHasegawa
authored
on 14 Mar
GitHub
committed
on 14 Mar
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[update] 結果画面のパディングを個別に設定し、スクロール領域の最大高さを調整
rinto hasegawa
committed
on 14 Mar
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Merge pull request #260 from rintoHasegawa/fix/260314_rinto_layout
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rintoHasegawa
authored
on 14 Mar
GitHub
committed
on 14 Mar
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[update] 結果画面のスタイルを調整し、オーバーフロー設定を改善
rinto hasegawa
committed
on 14 Mar
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Merge pull request #259 from rintoHasegawa/fix/260314_rinto_layout
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rintoHasegawa
authored
on 14 Mar
GitHub
committed
on 14 Mar
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[update] スクロール領域の最大高さを調整し、オーバーフロー設定を変更
rinto hasegawa
committed
on 14 Mar
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Merge pull request #258 from rintoHasegawa/fix/260314_rinto_layout
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rintoHasegawa
authored
on 14 Mar
GitHub
committed
on 14 Mar
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[update] ロビーシーンの背景画像のスタイルを調整し、タイトルシーンの入力フィールドのデザインを改善
rinto hasegawa
committed
on 14 Mar
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Merge pull request #257 from rintoHasegawa/fix/260314_rinto_layout
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rintoHasegawa
authored
on 14 Mar
GitHub
committed
on 14 Mar
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[update] アプリ全体のカラースキームと背景色をダークモードに変更
rinto hasegawa
committed
on 14 Mar
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Merge pull request #256 from rintoHasegawa/fix/260314_rinto_layout
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rintoHasegawa
authored
on 14 Mar
GitHub
committed
on 14 Mar
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[update] リザルト表示時の左右対称操作ボタン行スタイルを修正
rinto hasegawa
committed
on 14 Mar
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Merge pull request #255 from rintoHasegawa/fix/260314_rinto_layout
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rintoHasegawa
authored
on 14 Mar
GitHub
committed
on 14 Mar
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[update] LobbySceneのレイアウトを修正し、最小幅を設定
rinto hasegawa
committed
on 14 Mar
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Merge pull request #254 from rintoHasegawa/fix/260314_rinto_layout
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rintoHasegawa
authored
on 14 Mar
GitHub
committed
on 14 Mar
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[update] LobbySceneのレイアウトを改善し、プレイヤーリストのスタイルを追加
rinto hasegawa
committed
on 14 Mar
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Merge pull request #253 from rintoHasegawa/fix/260314_rinto_layout
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rintoHasegawa
authored
on 14 Mar
GitHub
committed
on 14 Mar
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[update] レイアウトスタイルを修正し、キャンバスの表示を最適化
rinto hasegawa
committed
on 14 Mar
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Merge pull request #252 from rintoHasegawa/chore/260314_rinto_URL
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rintoHasegawa
authored
on 14 Mar
GitHub
committed
on 14 Mar
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[add] Vite環境変数の設定手順をREADMEに追加し、PROD_SERVER_URLを環境変数に変更
rinto hasegawa
committed
on 14 Mar
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|
| 2026-03-12 |
Merge pull request #251 from rintoHasegawa/feature/260312ryuki
...
ryuki022886-svg
authored
on 12 Mar
GitHub
committed
on 12 Mar
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[add] ハリケーンシステムを実装し、ゲームループからの責務を分離
[shimojiryuki]
committed
on 12 Mar
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[add] ハリケーン同期機能を実装
[shimojiryuki]
committed
on 12 Mar
|
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| 2026-03-11 |
Merge pull request #250 from rintoHasegawa/feature/260311ryuki
...
ryuki022886-svg
authored
on 11 Mar
GitHub
committed
on 11 Mar
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[add] ゲーム開始時にリスポーンエフェクトテクスチャを先読みする処理を追加
[shimojiryuki]
committed
on 11 Mar
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Merge pull request #249 from rintoHasegawa/feature/260311ryuki
...
ryuki022886-svg
authored
on 11 Mar
GitHub
committed
on 11 Mar
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[add] リザルト画面にランキング表示用のヘッダーとアクションバーのスタイルを追加
[shimojiryuki]
committed
on 11 Mar
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Merge pull request #248 from rintoHasegawa/feature/260311ryuki
...
ryuki022886-svg
authored
on 11 Mar
GitHub
committed
on 11 Mar
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[add] BotTurnOrchestratorにリスポーン機能を追加し、Playerに初期位置を保持するプロパティを追加
[shimojiryuki]
committed
on 11 Mar
|
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[add] CombatLifecycleFacadeにリスポーン管理機能を追加し、RespawnManagerを実装
[shimojiryuki]
committed
on 11 Mar
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[add] プレイヤーのリスポーン機能を追加し、スタン時間や演出サイズを設定
[shimojiryuki]
committed
on 11 Mar
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| 2026-03-06 |
Merge pull request #247 from rintoHasegawa/docs/260306_rinto_copilot
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rintoHasegawa
authored
on 6 Mar
GitHub
committed
on 6 Mar
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[update] リザルト画面の本文レイヤーのスタイルを修正
rinto hasegawa
committed
on 6 Mar
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Merge pull request #246 from rintoHasegawa/docs/260306_rinto_copilot
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rintoHasegawa
authored
on 6 Mar
GitHub
committed
on 6 Mar
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[update] GitHub Copilot用の指示ファイル内のリンクを修正
rinto hasegawa
committed
on 6 Mar
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[refa] LandscapeOnlyGateコンポーネントのコメントを追加し、スタイルの説明を明確化
rinto hasegawa
committed
on 6 Mar
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Merge pull request #245 from rintoHasegawa/feature/260306ryuki
...
ryuki022886-svg
authored
on 6 Mar
GitHub
committed
on 6 Mar
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[refa] リザルト画面のタブ表示に対するリファクタリング
[shimojiryuki]
committed
on 6 Mar
|
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[feat] リザルト画面でタブ表示による個人スタッツランキングの表示
[shimojiryuki]
committed
on 6 Mar
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Merge pull request #244 from rintoHasegawa/feature/260306ryuki
...
ryuki022886-svg
authored
on 6 Mar
GitHub
committed
on 6 Mar
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[refa] ルール表示に対するリファクタリング
[shimojiryuki]
committed
on 6 Mar
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[feat] ロビー画面でルール表示を実装
[shimojiryuki]
committed
on 6 Mar
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Merge pull request #243 from rintoHasegawa/feature/260306ryuki
...
ryuki022886-svg
authored
on 6 Mar
GitHub
committed
on 6 Mar
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[refa] 被ばく回数によるリスポーンに対するリファクタリング
[shimojiryuki]
committed
on 6 Mar
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Merge pull request #242 from rintoHasegawa/feature/260306ryuki
...
ryuki022886-svg
authored
on 6 Mar
GitHub
committed
on 6 Mar
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[refa[ 被ばく回数によるリスポーンに対するリファクタリング
[shimojiryuki]
committed
on 6 Mar
|
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[feat] 被ばく回数により,初期位置に移動
[shimojiryuki]
committed
on 6 Mar
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Merge pull request #241 from rintoHasegawa/refactor/260306_rinto_hit_rename
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rintoHasegawa
authored
on 6 Mar
GitHub
committed
on 6 Mar
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[refactor] プレイヤー死亡関連の処理を被弾処理に変更し、関連する型とメソッド名を更新
rinto hasegawa
committed
on 6 Mar
|
|
| 2026-03-02 |
Merge pull request #240 from rintoHasegawa/feature/260302_rinto_result
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rintoHasegawa
authored
on 2 Mar
GitHub
committed
on 2 Mar
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[feat] プレイヤー個人スタッツ表を追加し、リザルト画面に表示する機能を実装
rinto hasegawa
committed
on 2 Mar
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[refactor] 爆弾ヒット処理を追加し、プレイヤースタッツを更新する機能を実装
rinto hasegawa
committed
on 2 Mar
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Merge pull request #239 from rintoHasegawa/refactor/260301_rinto_player_communicate
...
rintoHasegawa
authored
on 2 Mar
GitHub
committed
on 2 Mar
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[refactor] プレイヤー同期処理を改善し、自己更新を除外。関連する出力ポートのメソッド名を変更
rinto hasegawa
committed
on 2 Mar
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Merge pull request #238 from rintoHasegawa/refactor/260301_rinto_map
...
rintoHasegawa
authored
on 2 Mar
GitHub
committed
on 2 Mar
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[refactor] pendingUpdatesをプライベートに変更し、swapPendingUpdates関数を削除。競合判定を行う新しいメソッドpaintUncontestedCellsを追加
rinto hasegawa
committed
on 2 Mar
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[refactor] マップセルの更新処理を整理し、競合判定ロジックを追加
rinto hasegawa
committed
on 2 Mar
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[refactor] マップセルのチーム集計処理を追加し、競合のないセルのみを塗りつぶすロジックを実装
rinto hasegawa
committed
on 2 Mar
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[refactor] マップセル更新のグループ化処理を追加し、関連インターフェースを更新
rinto hasegawa
committed
on 2 Mar
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Merge pull request #237 from rintoHasegawa/refactor/260301_rinto_bomb
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rintoHasegawa
authored
on 2 Mar
GitHub
committed
on 2 Mar
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[refactor] 爆弾被弾判定のインターフェースを整理し、メソッド名を変更
rinto hasegawa
committed
on 2 Mar
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[refactor] 爆弾被弾報告のインターフェースを整理し、ターゲットプレイヤーIDを削除
rinto hasegawa
committed
on 2 Mar
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[refactor] 爆弾関連のロジックを整理し、被弾判定と爆弾登録のインターフェースを統一
rinto hasegawa
committed
on 2 Mar
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[refactor] ActiveBombRegistryの使用を整理し、BombStateStore内での管理に統一
rinto hasegawa
committed
on 2 Mar
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[refactor] 爆弾関連のロジックを整理し、Bot被弾処理をサーバー側で管理するように変更
rinto hasegawa
committed
on 2 Mar
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[refactor] ドメイン構造の変更に伴い、プレイヤーおよびマップ関連の型を整理し、gameサブドメインに移動
rinto hasegawa
committed
on 2 Mar
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[refactor] 爆弾当たり判定とプレイヤー関連の型およびロジックを整理し、サブドメインを再構成
rinto hasegawa
committed
on 2 Mar
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[refactor] 爆弾当たり判定の型とロジックを共有ドメインに移動し、関連ファイルを整理
rinto hasegawa
committed
on 2 Mar
|
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| 2026-03-01 |
Merge pull request #236 from rintoHasegawa/fix/260301_rinto_lobby_result
...
rintoHasegawa
authored
on 1 Mar
GitHub
committed
on 1 Mar
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[fix] 結果画面のタイトルに戻る処理を修正
rinto hasegawa
committed
on 1 Mar
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Merge pull request #235 from rintoHasegawa/fix/260301_rinto_lobby_result
...
rintoHasegawa
authored
on 1 Mar
GitHub
committed
on 1 Mar
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[fix] ゲーム結果受信時にソケット接続を再接続する処理を追加
rinto hasegawa
committed
on 1 Mar
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Merge pull request #234 from rintoHasegawa/fix/260301_rinto_timer
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rintoHasegawa
authored
on 1 Mar
GitHub
committed
on 1 Mar
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[fix] ゲーム開始時刻の補正を追加し、サーバー時刻をペイロードに含める
rinto hasegawa
committed
on 1 Mar
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Merge pull request #233 from rintoHasegawa/fix/260301_rinto_server
...
rintoHasegawa
authored
on 1 Mar
GitHub
committed
on 1 Mar
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[refactor] DeleteRoomPortを接続ポートに追加
rinto hasegawa
committed
on 1 Mar
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Merge pull request #232 from rintoHasegawa/chore/260301_rinto_server_url
...
rintoHasegawa
authored
on 1 Mar
GitHub
committed
on 1 Mar
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[fix] 修正されたプロダクションサーバーURLの誤植
rinto hasegawa
committed
on 1 Mar
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Merge pull request #231 from rintoHasegawa/fix/260228_rinto_game_scene
...
rintoHasegawa
authored
on 1 Mar
GitHub
committed
on 1 Mar
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| 2026-02-28 |
[refactor] ルーム削除処理の追加と不要な状態遷移の削除
rinto hasegawa
committed
on 28 Feb
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[feat] ルーム参加処理の改善とゲーム状態遷移の追加
rinto hasegawa
committed
on 28 Feb
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Merge pull request #230 from rintoHasegawa/fix/260228_rinto_game_scene
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rintoHasegawa
authored
on 28 Feb
GitHub
committed
on 28 Feb
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[feat] Add room update action and handle room updates based on scene phase
rinto hasegawa
committed
on 28 Feb
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| 2026-02-27 |
Merge pull request #229 from rintoHasegawa/feature/260227ryuki2
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ryuki022886-svg
authored
on 27 Feb
GitHub
committed
on 27 Feb
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[fix] Update game duration to 180 seconds
[shimojiryuki]
committed
on 27 Feb
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Merge pull request #228 from rintoHasegawa/feature/260227ryuki2
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ryuki022886-svg
authored
on 27 Feb
GitHub
committed
on 27 Feb
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[feat] Implement fever time mechanics and adjust bomb cooldowns
[shimojiryuki]
committed
on 27 Feb
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Merge pull request #224 from rintoHasegawa/feature/260227ryuki
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ryuki022886-svg
authored
on 27 Feb
GitHub
committed
on 27 Feb
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[feat] タイトル画面に戻ってきたときに最初に入力したプレイヤー名をデフォルト表示
[shimojiryuki]
committed
on 27 Feb
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Merge pull request #223 from rintoHasegawa/feature/260227ryuki
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ryuki022886-svg
authored
on 27 Feb
GitHub
committed
on 27 Feb
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[feat] ゲーム中のタイマーのフォントを残り時間によって変更
[shimojiryuki]
committed
on 27 Feb
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Merge pull request #222 from rintoHasegawa/feature/260227ryuki
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ryuki022886-svg
authored
on 27 Feb
GitHub
committed
on 27 Feb
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[feat] ゲーム中のリアルタイムでの塗り率の表示の実装
[shimojiryuki]
committed
on 27 Feb
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Merge pull request #221 from rintoHasegawa/feature/260227ryuki
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ryuki022886-svg
authored
on 27 Feb
GitHub
committed
on 27 Feb
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[fix] コンフリクトの解消漏れを修正
[shimojiryuki]
committed
on 27 Feb
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Merge pull request #220 from rintoHasegawa/feature/260227ryuki
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ryuki022886-svg
authored
on 27 Feb
GitHub
committed
on 27 Feb
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Merge branch 'main' into feature/260227ryuki
ryuki022886-svg
authored
on 27 Feb
GitHub
committed
on 27 Feb
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[refa] クライアント側のリファクタリング
[shimojiryuki]
committed
on 27 Feb
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Merge pull request #219 from rintoHasegawa/fix/260227_rinto_disconnect
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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切断したプレイヤーをBot制御に引き継ぐ機能を追加
rinto hasegawa
committed
on 27 Feb
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[refa] useSocketSubscriptionsのsetScenePhaseの型をDispatchに変更し、状態遷移を改善
rinto hasegawa
committed
on 27 Feb
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Merge pull request #218 from rintoHasegawa/feature/260227ryuki
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ryuki022886-svg
authored
on 27 Feb
GitHub
committed
on 27 Feb
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[feat] ロビー画面の背景を差し替え
[shimojiryuki]
committed
on 27 Feb
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Merge pull request #217 from rintoHasegawa/refactor/260227_rinto_bot
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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[refa] reportBombHitUseCaseのボットヒットスタン処理を簡素化し、GameLoopでの時間管理を改善
rinto hasegawa
committed
on 27 Feb
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Merge pull request #216 from rintoHasegawa/feature/260227ryuki
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ryuki022886-svg
authored
on 27 Feb
GitHub
committed
on 27 Feb
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[refa] リザルト画面修正に対するリファクタリング
[shimojiryuki]
committed
on 27 Feb
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Merge pull request #215 from rintoHasegawa/refactor/260227_rinto_bot
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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feat: 被弾報告機能を拡張し、ターゲットプレイヤーIDを含めるように変更
rinto hasegawa
committed
on 27 Feb
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[feat] リザルト画面の背景表示の変更
[shimojiryuki]
committed
on 27 Feb
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feat: Bot被弾硬直の適用機能を追加し、関連インターフェースを更新
rinto hasegawa
committed
on 27 Feb
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feat: Bot被弾硬直ポリシーを実装し、Botの状態管理に統合
rinto hasegawa
committed
on 27 Feb
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Merge pull request #214 from rintoHasegawa/feature/260227ryuki
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ryuki022886-svg
authored
on 27 Feb
GitHub
committed
on 27 Feb
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[feat] ロビー画面の参加者一覧のUIを改良
[shimojiryuki]
committed
on 27 Feb
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Merge pull request #213 from rintoHasegawa/refactor/260227_rinto_bot
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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refactor: Botサービスのインポートを整理し、indexファイルを追加
rinto hasegawa
committed
on 27 Feb
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refactor: Bot関連のサービスとポリシーを整理し、Botの行動決定ロジックを統合
rinto hasegawa
committed
on 27 Feb
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Merge pull request #212 from rintoHasegawa/refactor260227_rinto_shared
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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refactor: ESLint設定を追加し、TypeScript用の依存関係を追加
rinto hasegawa
committed
on 27 Feb
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refactor: @repo/sharedからのprotocolインポートを型インポートから通常インポートに変更
rinto hasegawa
committed
on 27 Feb
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refactor: @repo/sharedからのprotocolインポートをdomainに変更し、型定義を統一
rinto hasegawa
committed
on 27 Feb
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refactor: @repo/sharedからのprotocolインポートをcontractsに変更し、型定義を整理
rinto hasegawa
committed
on 27 Feb
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refactor: ソケットイベントブリッジの型定義を強化し、イベント名を統一
rinto hasegawa
committed
on 27 Feb
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refactor: チェックポイントにおけるイベント名の表記を統一
rinto hasegawa
committed
on 27 Feb
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refactor: 各種設定値と型定義の再公開を整理し、コメントを追加
rinto hasegawa
committed
on 27 Feb
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Merge pull request #211 from rintoHasegawa/refactor/260227_rinto_server
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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refactor: ts-prune-filterスクリプトを追加し、パッケージの不要なエクスポートを整理するための設定を追加
rinto hasegawa
committed
on 27 Feb
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refactor: 型定義のエクスポートを統一し、冗長なコードを削除
rinto hasegawa
committed
on 27 Feb
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Merge pull request #210 from rintoHasegawa/refactor/260227_rinto_server
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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refactor: ハンドラの再エクスポートを統一し、接続イベント登録の依存関係を整理
rinto hasegawa
committed
on 27 Feb
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refactor: イベント定義の登録処理を個別化し、イベントごとの定義生成関数を追加
rinto hasegawa
committed
on 27 Feb
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refactor: イベント定義の登録処理を共通化し、ゲームおよび接続ハンドラでの利用を最適化
rinto hasegawa
committed
on 27 Feb
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refactor: イベント処理の依存関係を整理し、未解決のルーム関連イベントをログに記録する機能を追加
rinto hasegawa
committed
on 27 Feb
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Merge pull request #209 from rintoHasegawa/refactor/260227_rinto_server
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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refactor: コーディネータ層の依存関係を整理し、イベント処理の共通化を実施
rinto hasegawa
committed
on 27 Feb
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Merge pull request #208 from rintoHasegawa/refactor/260227_rinto_client
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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refactor: ゲームループと入力処理の構造を改善し、プレイヤーコントローラーの生成を分離
rinto hasegawa
committed
on 27 Feb
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Merge pull request #207 from rintoHasegawa/refactor/260227_rinto_client
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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refactor: PlayerRepositoryを使用してGameLoopとGameNetworkSyncの依存関係を整理し、コードの可読性を向上
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rinto hasegawa
committed
on 27 Feb
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Merge pull request #206 from rintoHasegawa/refactor/260227_rinto_client
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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refactor: GameManagerの初期化処理をGameManagerBootstrapperに分離し、初期化順序を管理
...
rinto hasegawa
committed
on 27 Feb
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refactor: PlayerRepositoryと関連コンポーネントを整理し、presentationおよびhooksディレクトリからの再エクスポートを削除
rinto hasegawa
committed
on 27 Feb
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refactor: BombButtonコンポーネントをpresentationディレクトリに移動し、クールダウンフックを専用のuseBombCooldownClockに置き換え
rinto hasegawa
committed
on 27 Feb
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Merge pull request #205 from rintoHasegawa/refactor/260227_rinto_client
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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refactor: ジョイスティック関連のコンポーネントとフックをpresentationおよびhooksディレクトリに移動し、互換性を維持するために再エクスポート
rinto hasegawa
committed
on 27 Feb
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refactor: PlayerRepositoryのインポートパスを修正し、GameUiPresenterを新しい場所に移動
rinto hasegawa
committed
on 27 Feb
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feat: ゲームシーンアーキテクチャのドキュメントを追加し、レイヤー定義と依存方向を明確化
rinto hasegawa
committed
on 27 Feb
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feat: プレイヤーリポジトリを追加し、ゲームループとネットワーク同期で使用
rinto hasegawa
committed
on 27 Feb
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Merge pull request #204 from rintoHasegawa/refactor/260227_rinto_client
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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feat: スタイル定数の命名を変更し、GameViewコンポーネントで使用
rinto hasegawa
committed
on 27 Feb
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Merge pull request #203 from rintoHasegawa/refactor/260227_rinto_client
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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feat: イベントハンドラの命名を統一し、内部イベント処理を整理
rinto hasegawa
committed
on 27 Feb
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feat: ゲームループのステップを共通化し、フレーム文脈を導入
rinto hasegawa
committed
on 27 Feb
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feat: DisposableRegistryを追加し、GameManagerとGameSceneRuntimeの破棄処理を整理
rinto hasegawa
committed
on 27 Feb
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Merge pull request #202 from rintoHasegawa/refactor/260227_rinto_client
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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feat: GameInputManagerを削除し、GameManagerのUI状態管理を改善するためにGameSceneRuntimeを導入
rinto hasegawa
committed
on 27 Feb
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feat: GameManagerの依存性注入を改善し、GameSceneOrchestratorとGameLoopにMoveSenderを追加
rinto hasegawa
committed
on 27 Feb
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feat: GameManagerの責務を分離し、GameEventFacadeとSocketGameActionSenderを追加
rinto hasegawa
committed
on 27 Feb
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Merge pull request #201 from rintoHasegawa/refactor/260227_rinto_client
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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feat: CombatLifecycleFacadeを追加し、GameManagerから被弾関連の責務を分離
rinto hasegawa
committed
on 27 Feb
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feat: GameManagerのリファクタリングを行い、GameSessionFacadeとSceneLifecycleStateを導入して状態管理を改善
rinto hasegawa
committed
on 27 Feb
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feat: ゲームシーンの初期化を担当する GameSceneOrchestrator を追加し、サブシステムの配線を整理
rinto hasegawa
committed
on 27 Feb
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feat: シミュレーションステップに移動送信機能を追加し、通信実装を分離
rinto hasegawa
committed
on 27 Feb
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Merge pull request #200 from rintoHasegawa/refactor/260227_rinto_client
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rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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feat: ゲームネットワーク同期をリファクタリングし、プレイヤーとマップの同期処理を専用ハンドラーに分離
rinto hasegawa
committed
on 27 Feb
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feat: 爆弾管理システムをリファクタリングし、サブシステムを分離して可読性と保守性を向上
rinto hasegawa
committed
on 27 Feb
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feat: ゲーム管理とネットワーク同期の入力処理を改善し、報告ポリシーを追加
rinto hasegawa
committed
on 27 Feb
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Merge pull request #199 from rintoHasegawa/refactor/262026_rinto_bomb
...
rintoHasegawa
authored
on 27 Feb
GitHub
committed
on 27 Feb
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feat: 被弾演出の設定を整理し、フレーム更新処理を安定化するための新機能を追加
rinto hasegawa
committed
on 27 Feb
|
|
| 2026-02-26 |
feat: 被弾演出の初期化と管理を改善し、ゲームループの更新処理を最適化
rinto hasegawa
committed
on 26 Feb
|
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feat: プレイヤー被弾演出のオーケストレーターを追加し、ゲームマネージャーで統合
rinto hasegawa
committed
on 26 Feb
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Merge pull request #198 from rintoHasegawa/feature/260226ryuki
...
ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] ゲーム時間を3分に変更
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #197 from rintoHasegawa/feature/260226ryuki
...
ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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fix: update grid dimensions to 40x40 for improved gameplay
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #196 from rintoHasegawa/fix/260226_rinto_timer
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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fix: 修正されたゲームタイマーの残り時間計算ロジック
rinto hasegawa
committed
on 26 Feb
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Merge pull request #195 from rintoHasegawa/feature/260226ryuki
...
ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] ゲーム参加人数をホストがロビー画面で変更できるように設定
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #194 from rintoHasegawa/feature/260226ryuki
...
ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[fix] 爆弾ヒット後のフリーズ中に動こうとしたことによるジョイスティックの誤作動の修正
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #193 from rintoHasegawa/feature/260226_rinto_attack
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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feat: 爆弾被弾時の点滅演出を追加し、プレイヤーに適用
rinto hasegawa
committed
on 26 Feb
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Merge pull request #192 from rintoHasegawa/feature/260226_rinto_attack
...
rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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feat: 入力管理機能を追加し、ゲームシーンに入力有効状態を反映
rinto hasegawa
committed
on 26 Feb
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Merge pull request #191 from rintoHasegawa/feature/260226ryuki
...
ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] ゲーム中にプレイヤー名を表示
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #190 from rintoHasegawa/feature/260226_rinto_attack
...
rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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feat: 被弾時のローカル硬直処理を追加
rinto hasegawa
committed
on 26 Feb
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feat: プレイヤー被弾時の入力ロック処理を追加し、ゲーム設定に関連する定数を更新
rinto hasegawa
committed
on 26 Feb
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Merge pull request #189 from rintoHasegawa/feature/260226ryuki
...
ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] タイトル画面のキーボード入力による画面の動きを修正
[shimojiryuki]
committed
on 26 Feb
|
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Merge pull request #188 from rintoHasegawa/feature/260226_rinto_attack
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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feat: 被弾報告処理を追加し、死亡通知の配信を実装
rinto hasegawa
committed
on 26 Feb
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Merge pull request #187 from rintoHasegawa/feature/260226ryuki
...
ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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feat: add touch and mouse event handlers for BombButton activation
[shimojiryuki]
committed
on 26 Feb
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feat: プレイヤー死亡イベントの処理を追加
rinto hasegawa
committed
on 26 Feb
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Merge pull request #186 from rintoHasegawa/feature/260226ryuki
...
ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] ジョイスティックとBombボタンの同時押しに対応 / インターバル中に爆弾インターバル誤作動を修正
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #185 from rintoHasegawa/feature/260226_rinto_attack
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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fix: 修正されたプロダクションサーバーURLの形式
rinto hasegawa
committed
on 26 Feb
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[feat] 被弾報告処理を追加し、死亡通知を同一ルームへ配信する機能を実装
rinto hasegawa
committed
on 26 Feb
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[refactor] 被弾報告の受信処理からテストログ出力を削除し、ペイロードガードの無効な報告に関する警告を削除
rinto hasegawa
committed
on 26 Feb
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Merge pull request #184 from rintoHasegawa/feature/260226_rinto_attack
...
rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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Merge pull request #183 from rintoHasegawa/feature/260226ryuki
...
ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] 爆弾ボタンとジョイスティックの同時押しを修正
[shimojiryuki]
committed
on 26 Feb
|
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[feat] 爆弾ヒット報告機能を追加し、関連するペイロード検証を実装
rinto hasegawa
committed
on 26 Feb
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Merge pull request #182 from rintoHasegawa/feature/260226ryuki
...
ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] ゲーム開始前のインターバル作成・インターバル中の入力の禁止
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #181 from rintoHasegawa/feature/260226_rinto_attack
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] 新しいイベントペイロード(BombHitReportPayload、PlayerDeadPayload)を追加し、ソケットイベントに対応
rinto hasegawa
committed
on 26 Feb
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Merge pull request #180 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] リザルト画面のランキングをスクロール表示
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #179 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[refac]
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #178 from rintoHasegawa/feature/260226_rinto_attack
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] ゲームマネージャーに爆弾管理機能を統合し、ゲームループを改善
rinto hasegawa
committed
on 26 Feb
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Merge pull request #177 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[refactor] 複数のファイルでコードのフォーマットと可読性を向上
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #176 from rintoHasegawa/feature/260226_rinto_attack
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] 人数合わせのBotを追加
[shimojiryuki]
committed
on 26 Feb
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[feat] ゲームループに爆弾管理機能を追加し、BombStepを実装
rinto hasegawa
committed
on 26 Feb
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Merge pull request #175 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] Bombボタンの反応範囲の変更
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #174 from rintoHasegawa/feature/260226_rinto_attack
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] 爆弾当たり判定のためのコンテキストプロバイダーとオーケストレーターを追加
rinto hasegawa
committed
on 26 Feb
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Merge pull request #173 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] 2回以降のゲームの実施を可能
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #172 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] ロビー画面・リザルト画面からタイトル画面へ戻るボタンの追加
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #171 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] BombのUIを改良
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #170 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] プレイヤーの座標の位置合わせを改良
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #169 from rintoHasegawa/feature/260226_rinto_bomb_team
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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feat: integrate AppearanceResolver for team-based visuals in game entities
rinto hasegawa
committed
on 26 Feb
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feat: add color property to bomb entities and update rendering logic
rinto hasegawa
committed
on 26 Feb
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Merge pull request #168 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] リザルト画面の改良
[shimojiryuki]
committed
on 26 Feb
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feat: add teamId to bomb entities and enhance rendering logic
rinto hasegawa
committed
on 26 Feb
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Merge pull request #167 from rintoHasegawa/feature/260226_rinto_bomb_team
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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refactor: update player data handling and introduce payload sanitization
rinto hasegawa
committed
on 26 Feb
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Merge pull request #166 from rintoHasegawa/refactor/260226_rinto_room_game
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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refactor: consolidate room management dependencies and enhance type safety
rinto hasegawa
committed
on 26 Feb
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Merge pull request #165 from rintoHasegawa/refactor/260226_rinto_room_game
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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refactor: restructure room management dependencies and introduce runtime resolution
rinto hasegawa
committed
on 26 Feb
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Merge pull request #164 from rintoHasegawa/refactor/260226_rinto_room_game
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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Merge pull request #163 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[fix] PLAYER_RADIUSを更新し、プレイヤーサイズ調整のためにPLAYER_RENDER_SCALEを追加
[shimojiryuki]
committed
on 26 Feb
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refactor(server): split room runtime lifecycle and phase responsibilities
rinto hasegawa
committed
on 26 Feb
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Merge pull request #162 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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Merge pull request #161 from rintoHasegawa/refactor/260226_rinto_room_game
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[refactor] ルーム管理とゲームランタイムの処理を整理し、接続ハンドラにランタイム管理を統合
rinto hasegawa
committed
on 26 Feb
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[feat]爆弾設置のクールタイム機構を実装し、BombButtonのUIも更新
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #160 from rintoHasegawa/refactor/260226_rinto_room_game
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[refactor] 不要なプレイヤー更新メソッドを削除し、ルーム解決処理を整理
rinto hasegawa
committed
on 26 Feb
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Merge pull request #159 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat]load-botで爆弾設置機能を実装し、ルームIDも更新
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #158 from rintoHasegawa/refactor/260226_rinto_room_game
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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Merge branch 'main' into refactor/260226_rinto_room_game
rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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Merge pull request #157 from rintoHasegawa/feature/260226ryuki
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ryuki022886-svg
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[refactor] ゲーム管理とルーム管理の統合を強化し、ゲームセッションのライフサイクルを改善
rinto hasegawa
committed
on 26 Feb
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[feat]LandscapeOnlyGateコンポーネントを実装し、App内のシーン描画をそれでラップするように変更
[shimojiryuki]
committed
on 26 Feb
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Merge pull request #156 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] 爆弾設置関連メソッドの名前を変更し、インターフェースを更新
rinto hasegawa
committed
on 26 Feb
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[feat] 爆弾設置関連メソッドのリファクタリングとインターフェースの更新
rinto hasegawa
committed
on 26 Feb
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Merge pull request #155 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] 爆弾設置ACKの処理を追加し、ゲームイベントの同期を強化
rinto hasegawa
committed
on 26 Feb
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Merge pull request #154 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[feat] プレイヤー更新をソケットに送信する機能を追加
rinto hasegawa
committed
on 26 Feb
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Merge pull request #153 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[refactor] MOVEおよびPLACE_BOMB入力ハンドラを統合し、ゲームイベント処理を簡素化
rinto hasegawa
committed
on 26 Feb
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[feat] MOVEおよびPLACE_BOMB入力イベントのハンドラを追加し、ゲームイベントの処理を整理
rinto hasegawa
committed
on 26 Feb
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Merge pull request #152 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[refactor] 爆弾関連のポートとユースケースを整理し、重複排除ロジックを改善
rinto hasegawa
committed
on 26 Feb
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[refactor] 爆弾設置イベントの重複排除ロジックを分離し、ID採番ロジックを追加
rinto hasegawa
committed
on 26 Feb
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[refactor] 爆弾関連のポートと状態管理を整理し、不要な依存関係を削除
rinto hasegawa
committed
on 26 Feb
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Merge pull request #151 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[refactor] 爆弾状態管理のポートを統一し、関連するコーディネーターとハンドラーを更新
rinto hasegawa
committed
on 26 Feb
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[refactor] StartGameRoomPortを削除し、FindRoomByOwnerPortとRoomPhaseTransitionPortを統合してルーム管理ポートを更新
rinto hasegawa
committed
on 26 Feb
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[refactor] GameRoomLookupPortをFindRoomByPlayerPortに置き換え、関連するインターフェースを更新
rinto hasegawa
committed
on 26 Feb
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Merge pull request #150 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[refactor] 爆弾状態管理のポート名を統一し、関連するコーディネーターとユースケースを更新
rinto hasegawa
committed
on 26 Feb
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[feat] 爆弾状態管理をゲームマネージャに統合し、切断およびゲーム終了時の状態クリア処理を更新
rinto hasegawa
committed
on 26 Feb
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[feat] 爆弾状態管理のインターフェースを追加し、切断およびゲーム開始時の状態クリア処理を統合
rinto hasegawa
committed
on 26 Feb
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[feat] 爆弾設置ユースケースを実装し、ゲームハンドラに統合
rinto hasegawa
committed
on 26 Feb
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Merge pull request #149 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 26 Feb
GitHub
committed
on 26 Feb
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[refactor] 不要な爆弾状態管理のエクスポートを削除
rinto hasegawa
committed
on 26 Feb
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[feat] 爆弾状態管理のロジックを新しいモジュールに実装し、GameHandlerでのインポートを更新
rinto hasegawa
committed
on 26 Feb
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| 2026-02-25 |
Merge pull request #148 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] 爆弾状態管理のロジックを専用モジュールに移動し、GameHandlerでのインポートを更新
rinto hasegawa
committed
on 25 Feb
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[feat] 爆弾管理のためのペイロードとリクエスト管理を強化
rinto hasegawa
committed
on 25 Feb
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Merge pull request #147 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feat] ルームIDでの存在確認用ポートを追加し、ゲームハンドラでの爆弾状態管理を強化
rinto hasegawa
committed
on 25 Feb
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Merge pull request #146 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feat] 爆弾設置要求と爆弾確定情報の型を整理し、ネットワーク処理を改善
rinto hasegawa
committed
on 25 Feb
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Merge pull request #145 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feat] 爆弾設置のネットワーク処理を改善し、重複排除機能を追加
rinto hasegawa
committed
on 25 Feb
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Merge pull request #144 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feat] 爆弾のネットワーク同期機能を追加し、関連するペイロードの型を整理
rinto hasegawa
committed
on 25 Feb
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Merge pull request #143 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] BombManagerを新しい場所に移動し、GameManagerでのインポートを更新
rinto hasegawa
committed
on 25 Feb
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Merge pull request #142 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feat] 爆弾設置機能を追加し、関連するペイロードの検証とログ記録を実装
rinto hasegawa
committed
on 25 Feb
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Merge pull request #141 from rintoHasegawa/refactor/260225_rinto_event
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] ドキュメント作成ガイドにファイル命名規則の参照を追加し、プロトコル追加手順を新規作成
rinto hasegawa
committed
on 25 Feb
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[refactor] イベントペイロード対応表を機能別に分割し、再公開エントリを追加
rinto hasegawa
committed
on 25 Feb
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Merge pull request #140 from rintoHasegawa/refactor/260225_rinto_event
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] ソケットイベントとペイロード型の定義を整理し、再公開エントリを追加
rinto hasegawa
committed
on 25 Feb
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[feat] 共通ペイロード型を定義するファイルを新規作成し、接続と時刻同期、ゲーム進行、ロビー関連イベントのペイロードを追加
rinto hasegawa
committed
on 25 Feb
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Merge pull request #139 from rintoHasegawa/feature/250225_rinto_result
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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Merge pull request #138 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feature] configのREADMEを新規作成し、配置ルールと定数一覧を追加
rinto hasegawa
committed
on 25 Feb
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[feat] ロビー画面の背景にデモ動画を流すよう変更
[shimojiryuki]
committed
on 25 Feb
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[refactor] configのインポートパスを修正し、クライアントとサーバーの設定を統合
rinto hasegawa
committed
on 25 Feb
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Merge pull request #137 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feat] タイトル画面に「TAP TO START」を追加し、タップで入力フォームを表示するUIに変更
[shimojiryuki]
committed
on 25 Feb
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Merge pull request #136 from rintoHasegawa/feature/250225_rinto_result
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feature] デバッグログ機能を追加し、ゲーム開始時のログ出力を改善
rinto hasegawa
committed
on 25 Feb
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Merge pull request #135 from rintoHasegawa/feature/250225_rinto_result
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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Merge pull request #134 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feature] ゲーム結果ペイロードを生成する関数を追加し、ゲーム設定にチーム名を追加
rinto hasegawa
committed
on 25 Feb
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[feat]タイトル画面に背景画像を追加しUIレイアウトを刷新
[shimojiryuki]
committed
on 25 Feb
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[feature] ゲーム結果を表示する結果画面を追加し、ゲーム終了時に結果を送信する機能を実装
rinto hasegawa
committed
on 25 Feb
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Merge pull request #133 from rintoHasegawa/fix/260225_rinto_server_teamId
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[fix] チーム設定の検証を追加し、画像ファイル名の整合性を確保
rinto hasegawa
committed
on 25 Feb
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[feature] チーム設定の整合性を検証する関数を追加し、プレイヤー生成時のエラーチェックを強化
rinto hasegawa
committed
on 25 Feb
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[feature] プレイヤー削除時のセッション管理を改善し、チーム数設定を追加
rinto hasegawa
committed
on 25 Feb
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Merge pull request #132 from rintoHasegawa/feature/260225_rinto_test_spawn
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feature] ボット移動の有効化オプションを追加し、移動制御を改善
rinto hasegawa
committed
on 25 Feb
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Merge pull request #131 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feature] チーム人数が均等になるようにプレイヤーを割り振るロジックを実装し、プレイヤー生成処理を更新
[shimojiryuki]
committed
on 25 Feb
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Merge pull request #130 from rintoHasegawa/feature/260225_rinto_test_spawn
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feature] CurrentPlayer型を追加し、ゲーム開始時の位置同期機能を実装
rinto hasegawa
committed
on 25 Feb
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Merge pull request #129 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feature] BombManagerの爆弾管理機能を改善し、placeBomb、upsertBomb、removeBombメソッドを追加
rinto hasegawa
committed
on 25 Feb
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[feature] GameInputOverlayコンポーネントを追加し、入力UIを整理
rinto hasegawa
committed
on 25 Feb
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Merge pull request #128 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feature] ElapsedMsProvider型を追加し、BombManagerとGameTimerの経過時間取得を統一
rinto hasegawa
committed
on 25 Feb
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Merge pull request #127 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feature] プレイヤーの初期スポーン座標をチームに基づいて設定し、ランダムに散らす機能を追加
[shimojiryuki]
committed
on 25 Feb
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Merge pull request #126 from rintoHasegawa/featrue/260225_rinto_bomb
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[feature] BombManagerを追加し、GameManagerの爆弾管理をリファクタリング
rinto hasegawa
committed
on 25 Feb
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Merge remote-tracking branch 'origin/main' into featrue/260225_rinto_bomb
rinto hasegawa
committed
on 25 Feb
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[feature] 爆弾の設置と管理機能を追加
rinto hasegawa
committed
on 25 Feb
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Merge pull request #123 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] GameManagerとGameViewをPixiJS v7対応にアップデート
[shimojiryuki]
committed
on 25 Feb
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Merge pull request #122 from rintoHasegawa/refactor/260224_rinto_server
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] ログ関連のインポートを整理し、loggerモジュールを使用するように変更
rinto hasegawa
committed
on 25 Feb
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[refactor] ログ関連の定数と型契約を整理し、スコープごとのペイロード型契約を新規作成
rinto hasegawa
committed
on 25 Feb
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[refactor] logEvent関数の型定義を更新し、payloadの必須フィールドを削除。payloadGuardでのイベント名型を整理
rinto hasegawa
committed
on 25 Feb
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Merge pull request #121 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] 座標調整
[shimojiryuki]
committed
on 25 Feb
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Merge pull request #120 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor]座標調整
[shimojiryuki]
committed
on 25 Feb
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[refactor] logEvent関数の型定義を強化し、スコープごとのペイロード型を追加
rinto hasegawa
committed
on 25 Feb
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Merge pull request #119 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor]座標調整
[shimojiryuki]
committed
on 25 Feb
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[refactor] ログイベントのスコープを定数化し、関連するコードを更新
rinto hasegawa
committed
on 25 Feb
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[refactor] ログイベントの結果値を定数化し、関連するコードを更新
rinto hasegawa
committed
on 25 Feb
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Merge pull request #118 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] ログイベント名定数の導入と関連するコードの更新
rinto hasegawa
committed
on 25 Feb
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[refactor](PlayerView): テクスチャスケーリングを調整し、スプライトサイズのログを改善
[shimojiryuki]
committed
on 25 Feb
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[refactor] ペイロード検証の共通化を進め、ソケットイベントハンドラの整理を実施
rinto hasegawa
committed
on 25 Feb
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Merge pull request #117 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] 入力検証の共通化とソケットイベントハンドラの整理
rinto hasegawa
committed
on 25 Feb
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[refactor](PlayerView): テクスチャサイズに基づくスプライトスケーリングを調整して視覚表現を改善
[shimojiryuki]
committed
on 25 Feb
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Merge pull request #116 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor](PlayerView): Improve formatting and error logging in texture loading
[shimojiryuki]
committed
on 25 Feb
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Merge pull request #115 from rintoHasegawa/fix/260225_rinto_player_render
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor](PlayerView): スプライト生成を修正し、画像テクスチャの非同期読み込みを追加
rinto hasegawa
committed
on 25 Feb
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Merge pull request #114 from rintoHasegawa/refactor/260224_rinto_server
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] 各ハンドラおよびフックのドキュメントコメントを追加し、コードの可読性を向上
rinto hasegawa
committed
on 25 Feb
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Merge pull request #113 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor](PlayerView): プレイヤー描画をGraphicsからSpriteに変更
[shimojiryuki]
committed
on 25 Feb
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[refactor] Socketイベントハンドラの型定義を強化し、コードの可読性を向上
rinto hasegawa
committed
on 25 Feb
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[refactor] useReducerを使用して参加状態の管理を改善し、コードの可読性を向上
rinto hasegawa
committed
on 25 Feb
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Merge pull request #112 from rintoHasegawa/refactor/260224_rinto_server
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] Socketイベントハンドラにonceメソッドを追加し、イベント処理を改善
rinto hasegawa
committed
on 25 Feb
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[refactor] Socketイベントハンドラの共通処理をsocketEventBridgeに移動し、コードの重複を削減
rinto hasegawa
committed
on 25 Feb
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Socketイベントの型定義を強化し、onEventメソッドを追加
rinto hasegawa
committed
on 25 Feb
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[refactor] Socketイベントの型定義を強化し、onEventおよびoffEventメソッドを追加
rinto hasegawa
committed
on 25 Feb
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[refactor] Socketイベントの型定義をPayloadOfを使用して強化し、emitおよびイベント処理を改善
rinto hasegawa
committed
on 25 Feb
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[refactor] SocketPayloadMapを使用してソケットイベントの型定義を強化し、emit処理を改善
rinto hasegawa
committed
on 25 Feb
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[refactor] SocketPayloadMapの型定義を追加し、PayloadOfユーティリティを実装
rinto hasegawa
committed
on 25 Feb
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[refactor] PingPayloadの型定義を追加し、pingUseCaseおよびバリデーターを修正
rinto hasegawa
committed
on 25 Feb
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[refactor] MovePayloadおよびPongPayloadの型定義を追加し、関連するメソッドを修正
rinto hasegawa
committed
on 25 Feb
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[refactor] ゲーム関連の型定義を追加し、プレイヤーおよびゲーム開始処理の型を修正
rinto hasegawa
committed
on 25 Feb
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[refactor] プレイヤーとマップの更新処理に関する型定義を追加し、関連するメソッドを修正
rinto hasegawa
committed
on 25 Feb
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Merge pull request #111 from rintoHasegawa/refactor/260224_rinto_server
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] ゲーム関連の型定義を整理し、UpdatePlayersPayloadを追加
rinto hasegawa
committed
on 25 Feb
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[refactor] プレイヤー更新処理のメソッド名を変更し、関連する処理を整理
rinto hasegawa
committed
on 25 Feb
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[refactor] プレイヤー更新処理の改善とログイベント名の統一
rinto hasegawa
committed
on 25 Feb
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Merge pull request #110 from rintoHasegawa/feature/260225ryuki
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ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] LobbySceneのレイアウトを改善し、参加プレイヤーリストとスタートボタンの表示を調整
[shimojiryuki]
committed
on 25 Feb
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Merge pull request #109 from rintoHasegawa/feature/260225ryuki
...
ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] GameManager, GamePlayerOperationService, GameSessionLifecycleServiceにroomToPlayersマップを追加し、プレイヤー管理を改善
rinto hasegawa
committed
on 25 Feb
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[refactor] TitleSceneのレイアウトをレスポンシブネスで改善し、縦向きオリエンテーションの警告を追加
[shimojiryuki]
committed
on 25 Feb
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Merge pull request #108 from rintoHasegawa/feature/260225ryuki
...
ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] ロビーシーンのレイアウトを改善し、縦向きオリエンテーションの警告を追加
[shimojiryuki]
committed
on 25 Feb
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[refactor] GameLoopクラスのループ管理を改善し、タイマー処理をsetTimeoutに変更
rinto hasegawa
committed
on 25 Feb
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[refactor] GameLoopクラスからplayerIdsを削除し、playersマップを直接使用するように変更
rinto hasegawa
committed
on 25 Feb
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Merge pull request #107 from rintoHasegawa/add/260225ryuki
...
ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] ロビー画面に縦画面警告を追加し、スタイルを整理
[shimojiryuki]
committed
on 25 Feb
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Merge pull request #106 from rintoHasegawa/refactor/260224_rinto_server
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] プレイヤー関連のソケット操作を配列で処理するように変更し、イベント名を統一
rinto hasegawa
committed
on 25 Feb
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Merge pull request #105 from rintoHasegawa/add/260225ryuki
...
ryuki022886-svg
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] ロビー画面のスタイルを改善し、参加プレイヤーリストにスクロール機能を追加
[shimojiryuki]
committed
on 25 Feb
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Merge pull request #104 from rintoHasegawa/refactor/260224_rinto_server
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] 接続処理のポート型を整理し、切断調停の依存関係を明確化
rinto hasegawa
committed
on 25 Feb
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[refactor] disconnectCoordinatorの依存関係を整理し、ゲームおよびルームの切断処理を統合
rinto hasegawa
committed
on 25 Feb
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[refactor] ゲームおよびルームのポート型を整理し、依存関係を明確化
rinto hasegawa
committed
on 25 Feb
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[refactor] disconnectCoordinatorの依存関係を整理し、ゲームおよびルームの切断処理を改善
rinto hasegawa
committed
on 25 Feb
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[refactor] ゲームコーディネーターとユースケースの実装を追加し、切断処理を整理
rinto hasegawa
committed
on 25 Feb
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[refactor] ゲーム開始コーディネーターを実装し、ゲーム進行のロジックを整理
rinto hasegawa
committed
on 25 Feb
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[refactor] 参加ユースケースの出力ポートを修正し、参加処理を非同期化
rinto hasegawa
committed
on 25 Feb
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Merge pull request #103 from rintoHasegawa/refactor/260224_rinto_server
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rintoHasegawa
authored
on 25 Feb
GitHub
committed
on 25 Feb
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[refactor] ゲームおよびルームの出力アダプターを統一し、切断処理を整理
rinto hasegawa
committed
on 25 Feb
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[refactor] 出力ポートのメソッド名を変更し、統一性を持たせる
rinto hasegawa
committed
on 25 Feb
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[refactor] GameOutputPortを統一し、各ユースケースでの出力処理を整理
rinto hasegawa
committed
on 25 Feb
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ルームユースケースの出力ポートを追加し、参加および切断処理での状態更新を整理
rinto hasegawa
committed
on 25 Feb
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[refactor] GameManagerをGameManagerに統一し、ゲームセッション管理のサービスを整理
rinto hasegawa
committed
on 25 Feb
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[refactor] GameSessionManagerをGameManagerに置き換え、ゲームセッション管理の統一を図る
rinto hasegawa
committed
on 25 Feb
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[refactor] TickDataのインポートパスを修正し、マップ関連の機能を整理
rinto hasegawa
committed
on 25 Feb
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[refactor] プレイヤーの位置管理を改善し、関連機能を整理
rinto hasegawa
committed
on 25 Feb
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[refactor] プレイヤーとマップストアのエンティティを整理し、インポートパスを修正
rinto hasegawa
committed
on 25 Feb
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| 2026-02-24 |
[refactor] gameManagerをgameSessionManagerに置き換え、ゲームセッション管理の統一を図る
rinto hasegawa
committed
on 24 Feb
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[refactor] GameManagerをGameSessionManagerに置き換え、ゲームセッション管理の統一を図る
rinto hasegawa
committed
on 24 Feb
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[refactor] PlayerRegistryを削除し、GameSessionServiceとGameRoomSessionに機能を統合
rinto hasegawa
committed
on 24 Feb
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Merge pull request #102 from rintoHasegawa/refactor/260224_rinto_server
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rintoHasegawa
authored
on 24 Feb
GitHub
committed
on 24 Feb
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[refactor] ゲームループ停止メソッドを削除し、接続ハンドラのコードを整理
rinto hasegawa
committed
on 24 Feb
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[refactor] 不要なプレイヤー取得メソッドを削除し、コードを整理
rinto hasegawa
committed
on 24 Feb
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[refactor] 切断処理におけるゲームループ停止の条件を明確化
rinto hasegawa
committed
on 24 Feb
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[refactor] 不要なインポートとメソッドを削除し、コードを整理
rinto hasegawa
committed
on 24 Feb
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[refactor] プレイヤー管理とルーム操作のロジックを改善し、ゲームイベントの処理を最適化
rinto hasegawa
committed
on 24 Feb
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[refactor] ルーム更新のログイベントを参加処理に追加し、参加時のルーム情報を正しく公開するように変更
rinto hasegawa
committed
on 24 Feb
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参加処理のロジックを修正し、参加時にルーム情報を正しく更新するように変更
rinto hasegawa
committed
on 24 Feb
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[refactor] 参加処理の重複チェックを追加し、参加拒否理由の処理を統一
rinto hasegawa
committed
on 24 Feb
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[refactor] ルーム参加拒否理由に重複を追加し、参加要求の重複時にエラーメッセージを通知する処理を実装
rinto hasegawa
committed
on 24 Feb
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ルーム参加処理に参加中フラグを追加し、タイムアウト処理を実装。タイトルシーンでのボタン表示を更新。
rinto hasegawa
committed
on 24 Feb
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[refactor] ルーム参加拒否処理を追加し、エラーメッセージをタイトルシーンに表示するように変更
rinto hasegawa
committed
on 24 Feb
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[refactor] ルーム参加処理の型定義を統一し、参加結果の詳細を返すように変更
rinto hasegawa
committed
on 24 Feb
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[refactor] 各サービスおよびユースケースに概要コメントを追加し、目的を明確化
rinto hasegawa
committed
on 24 Feb
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Merge pull request #101 from rintoHasegawa/refactor/260224_rinto_server
...
rintoHasegawa
authored
on 24 Feb
GitHub
committed
on 24 Feb
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[refactor] 各ファイルに概要コメントを追加し、関数の目的を明確化
rinto hasegawa
committed
on 24 Feb
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[refactor] ソケットイベントのペイロード検証を追加し、無効なペイロードをログに記録
rinto hasegawa
committed
on 24 Feb
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[refactor] publishRoomUpdateの型定義をroomTypesに基づいて統一し、関連する型を整理
rinto hasegawa
committed
on 24 Feb
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[refactor] ゲームおよびルームのイベントパブリッシャーの型定義を改善し、メソッド名を統一
rinto hasegawa
committed
on 24 Feb
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[refactor] playerTypesを使用して、ゲーム関連のポートとユースケースの型定義を強化
rinto hasegawa
committed
on 24 Feb
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[refactor] ゲームおよびルームのイベントパブリッシャーを作成し、ハンドラでの使用を統一
rinto hasegawa
committed
on 24 Feb
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[refactor] SocketManagerの初期化処理をregisterConnectionHandlersに移動し、コードの整理を実施
rinto hasegawa
committed
on 24 Feb
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[refactor] ディレクトリ構造を整理し、アプリケーションサービスとユースケースの明確な境界を設定
rinto hasegawa
committed
on 24 Feb
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[refactor] Socket.IOのハンドラを整理し、emit関数をpublish関数に置き換え、プロトコルのインポートを削除
rinto hasegawa
committed
on 24 Feb
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Merge pull request #100 from rintoHasegawa/refactor/260224_rinto_server
...
rintoHasegawa
authored
on 24 Feb
GitHub
committed
on 24 Feb
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[refactor] ディレクトリ構造を整理し、Socket.IOとログ出力の管理を強化
rinto hasegawa
committed
on 24 Feb
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[refactor] HTTPサーバーとSocket.ioの初期化を分離し、boot関数を新規作成
rinto hasegawa
committed
on 24 Feb
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[refactor] socket.ioのインポート制限を追加し、不要なハンドラを削除
rinto hasegawa
committed
on 24 Feb
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[refactor] ゲームおよびルームハンドラを整理し、ユースケースに基づく新しいハンドラを実装
rinto hasegawa
committed
on 24 Feb
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[refactor] ログイベントのインポートパスを修正し、logEvent関数を新規作成
rinto hasegawa
committed
on 24 Feb
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[refactor] コモンハンドラとゲーム・ルームハンドラの実装を追加し、ソケット通信の管理を統一
rinto hasegawa
committed
on 24 Feb
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Merge pull request #99 from rintoHasegawa/refactor/260224_rinto_server
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rintoHasegawa
authored
on 24 Feb
GitHub
committed
on 24 Feb
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[refactor] ログイベント機能を追加し、各サービスでのログ出力を統一
rinto hasegawa
committed
on 24 Feb
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[refactor] socketEmittersの作成と既存のエミッタの統合
rinto hasegawa
committed
on 24 Feb
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[refactor] イベントエミッタの作成を共通化し、ハンドラのコードを簡素化
rinto hasegawa
committed
on 24 Feb
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[refactor] ルーム管理機能をサービスクラスに分割し、コードの可読性と保守性を向上
rinto hasegawa
committed
on 24 Feb
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Merge pull request #98 from rintoHasegawa/refactor/260224_server
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rintoHasegawa
authored
on 24 Feb
GitHub
committed
on 24 Feb
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[refactor] 使用ケースのインポートパスを整理し、コードの可読性を向上
rinto hasegawa
committed
on 24 Feb
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[refactor] 各ユースケースの実装を追加し、ゲームおよびルーム管理の機能を強化
rinto hasegawa
committed
on 24 Feb
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[refactor] 各ユースケースの関数名を変更し、ポートインターフェースを適用してコードを整理
rinto hasegawa
committed
on 24 Feb
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[refactor] GameManagerの依存をポートインターフェースに置き換え、コードの整頓を実施
rinto hasegawa
committed
on 24 Feb
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[refactor] GameManagerのロジックをPlayerRegistryおよびGameSessionServiceに委譲し、コードを整理
rinto hasegawa
committed
on 24 Feb
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[refactor] ルームハンドラのロジックを整理し、executeJoinRoomUseCaseおよびexecuteRoomDisconnectUseCaseを導入
rinto hasegawa
committed
on 24 Feb
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[refactor] 各ハンドラでのロジックをexecuteUseCaseに委譲し、コードを整理
rinto hasegawa
committed
on 24 Feb
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[refactor] onReadyForGameハンドラをexecuteReadyForGameUseCaseに委譲し、ロジックを整理
rinto hasegawa
committed
on 24 Feb
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[refactor] onStartGame関数をexecuteStartGameUseCaseに分割し、ゲーム開始処理を整理
rinto hasegawa
committed
on 24 Feb
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[refactor] ゲームハンドラのロジックを整理し、ハンドラ関数を分割
rinto hasegawa
committed
on 24 Feb
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Merge pull request #97 from rintoHasegawa/refactor/rinto_260223_client
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rintoHasegawa
authored
on 24 Feb
GitHub
committed
on 24 Feb
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feat: add ESLint rule to prefer relative imports for local client paths
...
rinto hasegawa
committed
on 24 Feb
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[refactor] 各クラスの説明コメントを追加し、コードの可読性を向上させる
rinto hasegawa
committed
on 24 Feb
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Merge pull request #96 from rintoHasegawa/refactor/rinto_260223_client
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rintoHasegawa
authored
on 24 Feb
GitHub
committed
on 24 Feb
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[refactor] GameLoopの構造を整理し、入力処理とシミュレーション処理を新規作成。カメラ制御を分離。
rinto hasegawa
committed
on 24 Feb
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[refactor] コールバックのオフ関数を追加し、接続およびルーム更新のリスナー管理を改善
rinto hasegawa
committed
on 24 Feb
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[refactor] GameHandlerとGameNetworkSyncのイベントリスナー管理を改善し、オフ関数を追加。ゲームプレイヤーの処理を整理。
rinto hasegawa
committed
on 24 Feb
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[refactor] GameInputManagerとGameManagerの入力処理を改善し、GameLoopとGameNetworkSyncを新規作成。GameSceneの構造を整理し、useGameSceneControllerフックを追加。
rinto hasegawa
committed
on 24 Feb
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Merge pull request #95 from rintoHasegawa/refactor/rinto_260223_client
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rintoHasegawa
authored
on 24 Feb
GitHub
committed
on 24 Feb
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ジョイスティック関連の定数を整理し、デッドゾーンや最小移動量の閾値を追加。useJoystickControllerでの入力処理を改善。
rinto hasegawa
committed
on 24 Feb
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[refactor] JoystickViewの描画状態型を新規作成し、定数を整理して使用
rinto hasegawa
committed
on 24 Feb
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[refactor] JoystickInputPresenterの入力設定型を共通型として再公開し、型の整理を実施
rinto hasegawa
committed
on 24 Feb
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[refactor] ジョイスティック関連の型と定数を整理し、共通モジュールから再公開
rinto hasegawa
committed
on 24 Feb
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[refactor] JoystickInputPresenterでJoystickControllerをuseJoystickControllerに置き換え、useJoystickStateを新規作成して入力処理を整理
rinto hasegawa
committed
on 24 Feb
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[refactor] JoystickInputLayerをJoystickInputPresenterに置き換え、JoystickControllerを新規作成して入力処理を整理
rinto hasegawa
committed
on 24 Feb
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[refactor] ジョイスティック関連の型と定数を共通モジュールに移動し、構造を整理
rinto hasegawa
committed
on 24 Feb
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[refactor] GameMapをGameMapControllerに置き換え、マップ管理の構造を整理
rinto hasegawa
committed
on 24 Feb
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[refactor] プレイヤー管理の構造を整理し、PlayerControllerとPlayerModelを新規作成
rinto hasegawa
committed
on 24 Feb
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[refactor] GameSceneとGameViewの入力処理を整理し、GameInputManagerを新規作成
rinto hasegawa
committed
on 24 Feb
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[refactor] JoystickCoordinatorとuseJoystickの入力処理を整理し、正規化された入力ベクトルを導入
rinto hasegawa
committed
on 24 Feb
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[refactor] JoystickコンポーネントをJoystickInputLayerとJoystickCoordinatorに分割し、構造を整理
rinto hasegawa
committed
on 24 Feb
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| 2026-02-23 |
[refactor] GameSceneからGameViewコンポーネントを新規作成し、UIの構造を整理
rinto hasegawa
committed
on 23 Feb
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Merge pull request #94 from rintoHasegawa/docs/260223_rinto_comment
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[docs] コードコメント・ドキュメント規則を新規作成
rinto hasegawa
committed
on 23 Feb
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Merge pull request #93 from rintoHasegawa/refactor/rinto_260223_client
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[refactor] JoystickコンポーネントをJoystickViewに分割し、useJoystickの戻り値を更新
rinto hasegawa
committed
on 23 Feb
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[refactor] ジョイスティックの入力イベントをonMoveからonInputに変更し、関連するコードを修正
rinto hasegawa
committed
on 23 Feb
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[refactor] ジョイスティックの移動計算を正規化し、GameManagerでの位置更新を修正
rinto hasegawa
committed
on 23 Feb
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[refactor] VirtualJoystickをJoystickに置き換え、関連するインポートを修正
rinto hasegawa
committed
on 23 Feb
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[refactor] コードの構造を整理し、エンティティのインポートパスを修正
rinto hasegawa
committed
on 23 Feb
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Merge pull request #92 from rintoHasegawa/refactor/rinto_260223_client
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[refactor] SocketManagerのインポートパスを修正し、tsconfigでエイリアスを設定
rinto hasegawa
committed
on 23 Feb
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[refactor] SocketManagerを整理し、共通およびタイトル、ロビー用のハンドラーを追加
rinto hasegawa
committed
on 23 Feb
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[refactor] SocketClientをSocketManagerに置き換え、ソケット通信の管理を整理
rinto hasegawa
committed
on 23 Feb
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[refactor] appConstsを使用してシーンフェーズとルームフェーズの管理を統一
rinto hasegawa
committed
on 23 Feb
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[refactor] アプリ状態管理をAppStateからScenePhaseに変更し、関連する型と定数を整理
rinto hasegawa
committed
on 23 Feb
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[refactor] アプリ状態管理のためのカスタムフックを追加し、ゲーム状態をアプリ状態に変更
rinto hasegawa
committed
on 23 Feb
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[add] ゲームフロー管理のためのカスタムフックとゲーム関連クラスを追加
rinto hasegawa
committed
on 23 Feb
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Merge pull request #91 from rintoHasegawa/fix/260223_rinto_lerp
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[update] 補間設定の説明を追加し、プレイヤー半径の単位を修正
rinto hasegawa
committed
on 23 Feb
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Merge pull request #90 from rintoHasegawa/feature/260223_rinto_test_dev
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[update] ボットの停止処理を無期限実行に対応し、実行時間の条件を追加
rinto hasegawa
committed
on 23 Feb
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Merge pull request #89 from rintoHasegawa/feature/260223_rinto_test_dev
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[update] テスト実行手順を修正し、コマンドライン引数による環境設定を追加
rinto hasegawa
committed
on 23 Feb
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Merge pull request #88 from rintoHasegawa/feature/260223_rinto_change_coordination_system
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[feature] プレイヤーの座標管理をグリッド単位に変更し、マップサイズの計算を修正
rinto hasegawa
committed
on 23 Feb
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Merge pull request #87 from rintoHasegawa/feature/260223_rinto_make_test
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[refactor] プレイヤーの移動速度と移動間隔の定義を統一し、ボットの移動ロジックを改善
rinto hasegawa
committed
on 23 Feb
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[add] テスト用のボットローダーと設定ファイルを追加し、CLI引数のサポートを強化
rinto hasegawa
committed
on 23 Feb
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[add] テスト操作手順ドキュメントと負荷テスト用スクリプトを追加
rinto hasegawa
committed
on 23 Feb
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Merge pull request #86 from rintoHasegawa/feature/260223_rinto_server_log
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[refactor] ゲームおよびルーム管理のログ出力を追加し、状態変更を追跡可能に
rinto hasegawa
committed
on 23 Feb
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Merge pull request #85 from rintoHasegawa/fix/260223_rinto_server_log
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[refactor] HTTPサーバーのヘルスチェック機能を追加
rinto hasegawa
committed
on 23 Feb
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Merge pull request #84 from rintoHasegawa/chore/260223_rinto_url
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[refactor] ネットワーク設定を改善し、環境変数に基づく動的なサーバーURLとソケット設定を追加
rinto hasegawa
committed
on 23 Feb
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Merge pull request #83 from rintoHasegawa/chore/260223_rinto_url
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[refactor] ネットワーク設定を分離し、構成ファイルを整理
rinto hasegawa
committed
on 23 Feb
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Merge pull request #82 from rintoHasegawa/chore/260223_rinto_url
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[refactor] サーバーURLの設定を環境変数に基づいて動的に変更し、ネットワーク設定を追加
rinto hasegawa
committed
on 23 Feb
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Merge pull request #81 from rintoHasegawa/chore/260222_rinto_docker
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[refactor] ルームとゲーム状態の型を整理し、@repo/sharedからのインポートを統一
rinto hasegawa
committed
on 23 Feb
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Merge pull request #80 from rintoHasegawa/chore/260222_rinto_docker
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rintoHasegawa
authored
on 23 Feb
GitHub
committed
on 23 Feb
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[refactor] @repo/sharedからのインポートを統一し、名前空間の整理
rinto hasegawa
committed
on 23 Feb
|
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| 2026-02-22 |
Merge pull request #79 from rintoHasegawa/chore/260222_rinto_docker
...
rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[fix] Socket.ioの接続先を本番環境に変更し、安定性を向上
rinto hasegawa
committed
on 22 Feb
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Merge pull request #78 from rintoHasegawa/chore/260222_rinto_docker
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[fix] socket.ioのプロキシターゲットをローカルから本番環境に変更
rinto hasegawa
committed
on 22 Feb
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Merge pull request #77 from rintoHasegawa/chore/260222_rinto_docker
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[refactor] @repo/sharedからのインポートパスを簡略化
rinto hasegawa
committed
on 22 Feb
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Merge pull request #76 from rintoHasegawa/chore/260222_rinto_docker
...
rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[refactor] @repo/sharedからのインポートパスを簡略化
rinto hasegawa
committed
on 22 Feb
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Merge pull request #75 from rintoHasegawa/chore/260222_rinto_docker
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[fix] pnpmの確認をスキップさせるためのCI環境変数を追加
rinto hasegawa
committed
on 22 Feb
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Merge pull request #74 from rintoHasegawa/chore/260222_rinto_docker
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[fix] サーバー待受ポートの設定を環境変数に対応させる
rinto hasegawa
committed
on 22 Feb
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Merge pull request #73 from rintoHasegawa/feature/260222_rinto_add_timer
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[feat] タイマーUIのテキスト選択を無効化し、スタイルを調整
rinto hasegawa
committed
on 22 Feb
|
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[feat] ゲーム開始時刻の同期機能を追加し、残り時間を表示するタイマーを実装
rinto hasegawa
committed
on 22 Feb
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Merge pull request #72 from rintoHasegawa/featrue/260222_rinto_add_player_frame
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[feat] プレイヤーの描画設定を追加し、ローカルプレイヤーとリモートプレイヤーの枠線を区別
rinto hasegawa
committed
on 22 Feb
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Merge pull request #71 from rintoHasegawa/feature/260222_rinto_server_loop
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[feat] ゲームループの実装を追加し、プレイヤーの座標更新とマスの差分送信を実装
rinto hasegawa
committed
on 22 Feb
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[refactor] SocketManagerにRoomManagerを追加し、依存関係を明確化
rinto hasegawa
committed
on 22 Feb
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[refactir] 技術的な役割でなくdomain(機能)でファイルを管理
rinto hasegawa
committed
on 22 Feb
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[feat] ゲーム開始時に全プレイヤーのゲームループを開始する機能を追加
rinto hasegawa
committed
on 22 Feb
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Merge pull request #70 from rintoHasegawa/featrue/260222_rinto_add_draw
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[feat] ゲームマップのセル更新機能を追加
rinto hasegawa
committed
on 22 Feb
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Merge pull request #69 from rintoHasegawa/refactor/260222_rinto_shared
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[refactor] 型定義を整理し、インポートパスを更新
rinto hasegawa
committed
on 22 Feb
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Merge pull request #68 from rintoHasegawa/refactor/260222_rinto_del_payload
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[refactor] ペイロード型を整理し、関連インポートを更新
rinto hasegawa
committed
on 22 Feb
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Merge pull request #67 from rintoHasegawa/refactor/260222_rinto_server_socket
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[refactor] ゲームおよびルームの切断処理をハンドラに分離し、SocketManagerでの呼び出しを整理
rinto hasegawa
committed
on 22 Feb
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Merge pull request #66 from rintoHasegawa/refactor/260222_rinto_payloads
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[refactor] JoinRoomPayloadの型をpayloadsに移動し、関連インポートを更新
rinto hasegawa
committed
on 22 Feb
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Merge pull request #65 from rintoHasegawa/feature/260222_rinto_girdmap
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[refactor] GameMapクラスにマス目の色更新機能を追加し、SocketClientでのマス目更新イベントを実装。GameManagerでのイベント処理を改善。
rinto hasegawa
committed
on 22 Feb
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[refactor] GameMapクラスをContainerに変更し、グリッド描画の管理を改善。ゲーム設定にマップ描画用のカラーを追加し、MapStateインターフェースを新規作成。
rinto hasegawa
committed
on 22 Feb
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[refactor] グリッド設定を追加し、マップサイズを自動計算するように変更。グリッドインデックス取得関数を新規作成。
rinto hasegawa
committed
on 22 Feb
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Merge pull request #64 from rintoHasegawa/refactor/260222_rinto_server
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[refactor] SocketManagerとRoomManagerの分離に伴うハンドラの委譲処理の実装
rinto hasegawa
committed
on 22 Feb
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[refactor] SocketManagerのルーム参加処理と移動イベントの型定義を改善し、payloads.tsを新規作成
rinto hasegawa
committed
on 22 Feb
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[refactor] PlayerクラスのチームID割り当てをGAME_CONFIGに基づく動的取得に変更し、GameManagerでの初期位置設定を修正
rinto hasegawa
committed
on 22 Feb
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Merge pull request #63 from rintoHasegawa/refactor/260221_rinto_gameplayer
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rintoHasegawa
authored
on 22 Feb
GitHub
committed
on 22 Feb
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[refactor] GameManagerの導入によるGameSceneの簡素化とジョイスティック入力の管理
rinto hasegawa
committed
on 22 Feb
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| 2026-02-21 |
[refactor] プレイヤークラスの共通基底クラス化とインポートの整理
rinto hasegawa
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on 21 Feb
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Merge pull request #62 from rintoHasegawa/refactor/260221_rinto_comment
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rintoHasegawa
authored
on 21 Feb
GitHub
committed
on 21 Feb
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[refctor] コメントの整理
rinto hasegawa
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on 21 Feb
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Merge pull request #61 from rintoHasegawa/fix/260221_rinto_lobby_myid
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rintoHasegawa
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on 21 Feb
GitHub
committed
on 21 Feb
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[fix] 接続済みの場合に即座にコールバックを実行する機能を追加
rinto hasegawa
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on 21 Feb
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Merge pull request #60 from rintoHasegawa/feature/260221_rinto_add_teamid
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rintoHasegawa
authored
on 21 Feb
GitHub
committed
on 21 Feb
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[refactor] プレイヤーのチームIDを追加し、ゲームシーンでの色設定をチームカラーに変更
rinto hasegawa
committed
on 21 Feb
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Merge pull request #59 from rintoHasegawa/refactor/260221_rinto_title
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rintoHasegawa
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on 21 Feb
GitHub
committed
on 21 Feb
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[refactor] プレイヤーの移動処理を簡素化し、座標のクランプ処理を削除
rinto hasegawa
committed
on 21 Feb
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[refactor] プレイヤー関連の型を整理し、RoomMemberに名称変更、コードの可読性を向上
rinto hasegawa
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on 21 Feb
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[refactor] GameStateおよびRoomStatusを定数オブジェクトに変更し、コードの可読性を向上
rinto hasegawa
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on 21 Feb
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[refactor] TitleSceneコンポーネントのonJoin引数をペイロード型に変更し、コードの可読性を向上
rinto hasegawa
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on 21 Feb
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Merge pull request #58 from rintoHasegawa/refactor/260221_rinto_socket
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rintoHasegawa
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on 21 Feb
GitHub
committed
on 21 Feb
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[refactor] SocketClientおよびSocketManagerでSocketEventsを使用するように変更し、コードの可読性を向上
rinto hasegawa
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on 21 Feb
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Merge pull request #57 from rintoHasegawa/refactor/260221_rinto_render
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rintoHasegawa
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on 21 Feb
GitHub
committed
on 21 Feb
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[refactor] GameSceneコンポーネントの移動処理を最適化し、ゲーム設定を更新
rinto hasegawa
committed
on 21 Feb
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[refactor] GameSceneコンポーネントにゲーム設定を追加し、プレイヤーの位置更新処理を最適化
rinto hasegawa
committed
on 21 Feb
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[refactor] GameSceneコンポーネントを新規作成し、ゲームロジックを整理
rinto hasegawa
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on 21 Feb
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Merge pull request #56 from rintoHasegawa/refactor/260221_rinto_clean_reander_logic
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rintoHasegawa
authored
on 21 Feb
GitHub
committed
on 21 Feb
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[refactor] 不要なCSSファイルを削除
rinto hasegawa
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on 21 Feb
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Merge pull request #55 from rintoHasegawa/refactor/260221_rinto_clean_reander_logic
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rintoHasegawa
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on 21 Feb
GitHub
committed
on 21 Feb
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[refactor] ゲームロジックのクリーンアップとPixiJSの統合を実施
rinto hasegawa
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on 21 Feb
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Merge pull request #54 from rintoHasegawa/refactor/260221_rinto_refactor_config
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rintoHasegawa
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on 21 Feb
GitHub
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on 21 Feb
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[refactor] PLAYER_SPEEDをGAME_CONFIGから取得するように移動メソッドを修正
rinto hasegawa
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on 21 Feb
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[refactor] GAME_CONFIGからTARGET_FPSを使用してゲームループの計算を統一
rinto hasegawa
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on 21 Feb
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Merge pull request #53 from rintoHasegawa/refactor/260221_rinto_integreate_config
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rintoHasegawa
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on 21 Feb
GitHub
committed
on 21 Feb
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[refactor] GAME_CONFIGを使用してマップサイズを統一し、コードの可読性を向上
rinto hasegawa
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on 21 Feb
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Merge pull request #52 from rintoHasegawa/refactor/260221_rinto_integreate_config
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rintoHasegawa
authored
on 21 Feb
GitHub
committed
on 21 Feb
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[refactor] 共有パッケージへのインポートパスを相対パスからエイリアスに変更
rinto hasegawa
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on 21 Feb
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Merge pull request #51 from rintoHasegawa/chore/260221_rinto_update_package_version
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rintoHasegawa
authored
on 21 Feb
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on 21 Feb
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| 2026-02-20 |
Merge pull request #50 from rintoHasegawa/feature/260220ryuki_lobby
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ryuki022886-svg
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on 20 Feb
GitHub
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on 20 Feb
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[feat] Implement lobby and room management features with socket events
[shimojiryuki]
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on 20 Feb
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Merge pull request #49 from rintoHasegawa/fix/2602220ryuki_client
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ryuki022886-svg
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on 20 Feb
GitHub
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on 20 Feb
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[feat] ジョイスティックを引っ張り続けたときのかくつきを解消
[shimojiryuki]
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on 20 Feb
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Merge pull request #48 from rintoHasegawa/clean/260220ryuki_client
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ryuki022886-svg
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on 20 Feb
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on 20 Feb
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[feat] app.tsxのコード整理
[shimojiryuki]
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on 20 Feb
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Merge pull request #47 from rintoHasegawa/chore/260220_rinto_update_docekrfile
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rintoHasegawa
authored
on 20 Feb
GitHub
committed
on 20 Feb
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Dockerfileのビルドプロセスを簡素化し、不要なステージと依存関係のコピーを削除
rinto hasegawa
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on 20 Feb
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Merge pull request #45 from rintoHasegawa/chore/260220_rinto_update_docekrfile
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rintoHasegawa
authored
on 20 Feb
GitHub
committed
on 20 Feb
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[update] Dockerfileのビルドプロセスを簡素化し、不要な依存関係の削除を削除
rinto hasegawa
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on 20 Feb
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Merge pull request #44 from rintoHasegawa/feature/260220ryuki_shared
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ryuki022886-svg
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on 20 Feb
GitHub
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on 20 Feb
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[feat]ルームとプレイヤーのインターフェース作成
[shimojiryuki]
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on 20 Feb
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| 2026-02-14 |
Merge pull request #43 from rintoHasegawa/fix/260214ryuki_pnpm_lock
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ryuki022886-svg
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on 14 Feb
GitHub
committed
on 14 Feb
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[build] React 18とPixiJS v7への変更をロックファイルに反映
[shimojiryuki]
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on 14 Feb
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Merge pull request #42 from rintoHasegawa/fix/260214ryuki_client
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ryuki022886-svg
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on 14 Feb
GitHub
committed
on 14 Feb
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[refactor] 操作ロジックはそのままに、描画エンジンをPixiJSへ変更
[shimojiryuki]
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on 14 Feb
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Merge pull request #41 from rintoHasegawa/docs/260214_rinto_git_guide_update
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rintoHasegawa
authored
on 14 Feb
GitHub
committed
on 14 Feb
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[update] Git運用ルールの書式と例を修正
rinto hasegawa
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on 14 Feb
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| 2026-02-13 |
Merge pull request #40 from rintoHasegawa/chore/260213_rinto_transit_file
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rintoHasegawa
authored
on 13 Feb
GitHub
committed
on 13 Feb
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[update] サーバー設定を移動し、Socket.ioサーバーの初期化を追加
rinto hasegawa
committed
on 13 Feb
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Merge pull request #39 from rintoHasegawa/chore/260210_rinto_docker-env
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rintoHasegawa
authored
on 13 Feb
GitHub
committed
on 13 Feb
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Merge branch 'main' into chore/260210_rinto_docker-env
rintoHasegawa
authored
on 13 Feb
GitHub
committed
on 13 Feb
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[update] Docker環境設定の更新とnode_modulesボリューム管理の改善
rinto hasegawa
committed
on 13 Feb
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| 2026-02-12 |
[update] Dockerfileの環境設定を修正し、管理者用環境構築手順書を追加
rinto hasegawa
committed
on 12 Feb
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Merge pull request #38 from rintoHasegawa/fix/260212ryuki_client
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ryuki022886-svg
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on 12 Feb
GitHub
committed
on 12 Feb
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[fix]] ジョイスティックを任意の場所で使えるように修正
[shimojiryuki]
committed
on 12 Feb
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Merge pull request #37 from rintoHasegawa/fix/260212ryuki_client
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ryuki022886-svg
authored
on 12 Feb
GitHub
committed
on 12 Feb
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[fix] プレイヤーの描画最適化と操作レスポンスの向上
[shimojiryuki]
committed
on 12 Feb
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Merge pull request #36 from rintoHasegawa/fix/260212ryuki_client
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ryuki022886-svg
authored
on 12 Feb
GitHub
committed
on 12 Feb
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Merge pull request #35 from rintoHasegawa/fix/260212ryuki_server
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ryuki022886-svg
authored
on 12 Feb
GitHub
committed
on 12 Feb
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[fix] カメラ追従機能の改善
[shimojiryuki]
committed
on 12 Feb
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[fix] プレイヤーの移動ロジックと初期位置の修正
[shimojiryuki]
committed
on 12 Feb
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| 2026-02-10 |
Merge pull request #34 from rintoHasegawa/fix/260210ryuki_server_network
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ryuki022886-svg
authored
on 10 Feb
GitHub
committed
on 10 Feb
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[fix] プレイヤーの位置情報の送信をゲームマネージャーの状態を使うように更新
[shimojiryuki]
committed
on 10 Feb
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[fix] addPlayerメソッドでプレイヤーの位置を初期化し、movePlayerのロジックを更新して移動処理を改善
[shimojiryuki]
committed
on 10 Feb
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[fix]ジョイスティックの移動処理を改善し、プレイヤーの位置を正しく表示するための変換を追加
[shimojiryuki]
committed
on 10 Feb
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Merge pull request #33 from rintoHasegawa/fix/260210ryuki_client_app
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ryuki022886-svg
authored
on 10 Feb
GitHub
committed
on 10 Feb
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Merge pull request #32 from rintoHasegawa/fix/260210ryuki_server_src
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ryuki022886-svg
authored
on 10 Feb
GitHub
committed
on 10 Feb
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[fix]プレイヤーの位置をサーバーからの座標に基づいて更新し、中心に配置するためのマージンを追加
[shimojiryuki]
committed
on 10 Feb
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[fix]プレイヤーの位置をランダムに初期化し、速度係数を適用するように移動ロジックを更新
[shimojiryuki]
committed
on 10 Feb
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[add] Docker環境設定と開発用コンテナ構成を追加
rinto hasegawa
committed
on 10 Feb
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Merge pull request #26 from rintoHasegawa/fix/260209ryuki
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ryuki022886-svg
authored
on 10 Feb
GitHub
committed
on 10 Feb
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Merge branch 'main' into fix/260209ryuki
ryuki022886-svg
authored
on 10 Feb
GitHub
committed
on 10 Feb
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| 2026-02-09 |
Merge pull request #31 from rintoHasegawa/feature/260209ryuki_pnpm-lock
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ryuki022886-svg
authored
on 9 Feb
GitHub
committed
on 9 Feb
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Merge pull request #30 from rintoHasegawa/fix/260209ryuki_server_package.json
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ryuki022886-svg
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on 9 Feb
GitHub
committed
on 9 Feb
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Implement feature X to enhance user experience and fix bug Y in module Z
[shimojiryuki]
committed
on 9 Feb
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[fix] update socket.io dependency and replace ws with socket.io types
[shimojiryuki]
committed
on 9 Feb
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Merge pull request #29 from rintoHasegawa/feature/260209ryuki_packages_shared
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ryuki022886-svg
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on 9 Feb
GitHub
committed
on 9 Feb
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[add] export game configuration from shared package
[shimojiryuki]
committed
on 9 Feb
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Merge pull request #28 from rintoHasegawa/fix/260209ryuki_client/src
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ryuki022886-svg
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on 9 Feb
GitHub
committed
on 9 Feb
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Merge pull request #27 from rintoHasegawa/fix/260209ryuki_index
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ryuki022886-svg
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on 9 Feb
GitHub
committed
on 9 Feb
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[update] 依存関係と設定を更新し、PreactからReactへ移行
[shimojiryuki]
committed
on 9 Feb
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Merge pull request #25 from rintoHasegawa/docs/260209_move_files
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rintoHasegawa
authored
on 9 Feb
GitHub
committed
on 9 Feb
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[clean] docs/のフォルダ構成の整理 (Env, Guide, Plan, Specに分類)
rinto hasegawa
committed
on 9 Feb
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[update] AppコンポーネントをReactを使う形にリファクタリング(作り直し)し、マルチプレイヤー操作用のジョイスティック機能を実装
[shimojiryuki]
committed
on 9 Feb
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[add]Socket.ioを使ったサーバーのセットアップ(構築)と、GameManager(ゲーム管理機能)との連携(統合)を実装
[shimojiryuki]
committed
on 9 Feb
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[add] SocketManagerクラスを新規作成し、Socket.ioによる接続管理機能を実装
[shimojiryuki]
committed
on 9 Feb
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[add] GameManagerクラスを新規作成し、プレイヤー管理機能を実装
[shimojiryuki]
committed
on 9 Feb
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[add] プロパティ(属性)とコンストラクタを持つ Player(プレイヤー)クラスを実装
[shimojiryuki]
committed
on 9 Feb
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Merge pull request #24 from rintoHasegawa/chore/260209_rinto_update_setting
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rintoHasegawa
authored
on 9 Feb
GitHub
committed
on 9 Feb
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[update] 開発サーバーのホスト設定を追加し、スクリプトを修正
rinto hasegawa
committed
on 9 Feb
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Merge pull request #23 from rintoHasegawa/docs/260209_rinto_update
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rintoHasegawa
authored
on 9 Feb
GitHub
committed
on 9 Feb
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[update] スマホ実機デバッグ手順を整理し、ngrokのインストール手順を追加
rinto hasegawa
committed
on 9 Feb
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Merge pull request #22 from rintoHasegawa/fix/260209ryuki_apps/clientsrc
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ryuki022886-svg
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on 9 Feb
GitHub
committed
on 9 Feb
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[refactor] Playerクラスの簡素化とJoystickのインポートパスの更新
[shimojiryuki]
committed
on 9 Feb
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| 2026-02-08 |
Merge pull request #21 from rintoHasegawa/fix/260208ryuki_Player.ts
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ryuki022886-svg
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on 8 Feb
GitHub
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on 8 Feb
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Merge pull request #20 from rintoHasegawa/docs/260208_rinto
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rintoHasegawa
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on 8 Feb
GitHub
committed
on 8 Feb
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[update] スマホ実機デバッグ手順を改善し、接続手順を明確化
rinto hasegawa
committed
on 8 Feb
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[fix] Update import path for GAME_CONFIG in Player.ts
[shimojiryuki]
committed
on 8 Feb
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Merge pull request #19 from rintoHasegawa/feature/260208ryuki_main.ts
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ryuki022886-svg
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on 8 Feb
GitHub
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on 8 Feb
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Merge pull request #18 from rintoHasegawa/feature/260208ryuki_Player
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ryuki022886-svg
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on 8 Feb
GitHub
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on 8 Feb
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Merge pull request #17 from rintoHasegawa/feature/260208ryuki_Joystick
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ryuki022886-svg
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on 8 Feb
GitHub
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on 8 Feb
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[add] Implement main application logic with joystick and player integration
[shimojiryuki]
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on 8 Feb
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Merge pull request #16 from rintoHasegawa/docs/260208_rinto
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rintoHasegawa
authored
on 8 Feb
GitHub
committed
on 8 Feb
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[add] スマホ実機デバッグ手順を追加
rinto hasegawa
committed
on 8 Feb
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[add] プレイヤークラスを実装し、移動メソッドを追加
[shimojiryuki]
committed
on 8 Feb
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[add] ジョイスティッククラスを実装
[shimojiryuki]
committed
on 8 Feb
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Merge pull request #15 from rintoHasegawa/feature/260208ryuki
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ryuki022886-svg
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on 8 Feb
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on 8 Feb
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[add] ゲーム設定の構成を追加
[shimojiryuki]
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on 8 Feb
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Merge pull request #14 from rintoHasegawa/docs/260208_add_move_test_plan
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ryuki022886-svg
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on 8 Feb
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on 8 Feb
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[add] 移動テスト実装計画ドキュメントを追加
rinto hasegawa
committed
on 8 Feb
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Merge pull request #13 from rintoHasegawa/docs/260208_update_directory_structure
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rintoHasegawa
authored
on 8 Feb
GitHub
committed
on 8 Feb
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[update] ディレクトリ構造を整理し、フロントエンドとバックエンドの構成を明確化
rinto hasegawa
committed
on 8 Feb
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Merge pull request #12 from rintoHasegawa/docs/260208_add_typescript_overview
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rintoHasegawa
authored
on 8 Feb
GitHub
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on 8 Feb
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[add] TypeScript概要ドキュメントを追加
rinto hasegawa
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on 8 Feb
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Merge pull request #11 from rintoHasegawa/chore/260208_project_init
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rintoHasegawa
authored
on 8 Feb
GitHub
committed
on 8 Feb
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[add] モノレポ環境の初期構築(pnpm, Vite, TypeScript)
rinto hasegawa
committed
on 8 Feb
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Merge pull request #10 from rintoHasegawa/docs/260208_update_env_guide
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rintoHasegawa
authored
on 8 Feb
GitHub
committed
on 8 Feb
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[update] Git除外設定を修正し、packages/ディレクトリを除外対象から外す
rinto hasegawa
committed
on 8 Feb
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Merge pull request #9 from rintoHasegawa/docs/260208_update_env_guide
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rintoHasegawa
authored
on 8 Feb
GitHub
committed
on 8 Feb
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[update] 環境構築ガイドにGit除外設定手順を追加し、初回コミット手順を明確化
rinto hasegawa
committed
on 8 Feb
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[update] 環境構築ガイドにエントリーポイント作成手順とTypeScript設定ファイルの作成手順を追加し、構成確認セクションを更新
rinto hasegawa
committed
on 8 Feb
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Merge pull request #8 from rintoHasegawa/docs/260208_update_env_guide
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rintoHasegawa
authored
on 8 Feb
GitHub
committed
on 8 Feb
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[update] 環境構築ガイドにエントリーポイント作成手順とサーバー動作確認手順を追加
rinto hasegawa
committed
on 8 Feb
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[update] Linux向けインストール手順の追記,通信仕様をProtobufからCustom Binaryへ変更,コマンド実行後の選択肢の答え方の追加
rinto hasegawa
committed
on 8 Feb
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| 2026-02-07 |
Merge pull request #7 from rintoHasegawa/docs/260207_remove_citation_tags
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rintoHasegawa
authored
on 7 Feb
GitHub
committed
on 7 Feb
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[update] 環境構築手順書から引用タグを削除
rinto hasegawa
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on 7 Feb
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Merge pull request #6 from rintoHasegawa/docs/260207_add_env_guide
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rintoHasegawa
authored
on 7 Feb
GitHub
committed
on 7 Feb
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[add] 環境構築手順書を追加
rinto hasegawa
committed
on 7 Feb
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Merge pull request #5 from rintoHasegawa/docs/260207_add_env_definition
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rintoHasegawa
authored
on 7 Feb
GitHub
committed
on 7 Feb
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[add] 環境構築・技術スタック定義書を追加
rinto hasegawa
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on 7 Feb
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Merge pull request #4 from rintoHasegawa/docs/260207_add_movement_spec
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rintoHasegawa
authored
on 7 Feb
GitHub
committed
on 7 Feb
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[add] 移動テストの仕様書を追加
rinto hasegawa
committed
on 7 Feb
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Merge pull request #3 from rintoHasegawa/docs/260207_git_rule_update
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rintoHasegawa
authored
on 7 Feb
GitHub
committed
on 7 Feb
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[update] 開発フローの手順にGitHub上の操作を追加
rinto hasegawa
committed
on 7 Feb
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Merge pull request #2 from rintoHasegawa/docs/260207_add_git_rules
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rintoHasegawa
authored
on 7 Feb
GitHub
committed
on 7 Feb
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[add] Git運用ルールガイドを追加
rinto hasegawa
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on 7 Feb
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[Add] ドキュメント作成ガイドと命名規則を追加
rinto hasegawa
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on 7 Feb
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| 2026-02-06 |
first commit
[shimojiryuki]
committed
on 6 Feb
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