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[refactor] プレイヤー死亡関連の処理を被弾処理に変更し、関連する型とメソッド名を更新
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| apps/client/src/network/handlers/GameHandler.ts |
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| apps/client/src/scenes/game/GameManager.ts |
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| apps/client/src/scenes/game/application/GameNetworkSync.ts |
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| apps/client/src/scenes/game/application/PlayerDeathPolicy.ts 100644 → 0 |
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| apps/client/src/scenes/game/application/PlayerHitEffectOrchestrator.ts |
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| apps/client/src/scenes/game/application/PlayerHitPolicy.ts 0 → 100644 |
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| apps/client/src/scenes/game/application/combat/CombatLifecycleFacade.ts |
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| apps/client/src/scenes/game/application/network/NetworkSubscriptions.ts |
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| apps/client/src/scenes/game/application/network/adapters/GameNetworkEventAdapter.ts |
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| apps/client/src/scenes/game/application/network/handlers/CombatSyncHandler.ts |
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| apps/client/src/scenes/game/application/network/handlers/GameNetworkStateApplier.ts |
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| apps/client/src/scenes/game/application/network/receivers/GameNetworkEventReceiver.ts |
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| apps/client/src/scenes/game/application/orchestrators/GameSceneOrchestrator.ts |
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| apps/server/src/domains/game/application/ports/gameUseCasePorts.ts |
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| apps/server/src/domains/game/application/useCases/reportBombHitUseCase.ts |
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| apps/server/src/domains/game/application/useCases/reportBombHitValidation.ts |
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| apps/server/src/domains/game/application/useCases/startGameUseCase.ts |
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| apps/server/src/network/handlers/game/createGameOutputAdapter.ts |
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| packages/shared/src/protocol/eventPayloads.ts |
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| packages/shared/src/protocol/maps/gameEventPayloadMap.ts |
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| packages/shared/src/protocol/payloads/gamePayloads.ts |
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| packages/shared/src/protocol/payloads/playerHitEffectPayloads.ts |
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| packages/shared/src/protocol/socketEvents.ts |
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