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[update] ネットワーク同期設定を統一し、プレイヤー移動送信の量子化処理を改善
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| apps/client/src/scenes/game/application/loopSteps/SimulationStep.ts |
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| apps/client/src/scenes/game/application/network/PlayerMoveSender.ts |
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| apps/server/src/domains/game/application/services/GameSessionLifecycleService.ts |
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| apps/server/src/domains/game/application/useCases/startGameUseCase.ts |
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| apps/server/src/network/adapters/gamePayloadSanitizers.ts |
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| apps/server/src/network/handlers/CommonHandler.ts |
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| apps/server/src/network/handlers/game/createGameOutputAdapter.ts |
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| apps/server/src/network/handlers/game/gameEventOrchestrators.ts |
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| apps/server/src/network/handlers/room/createRoomOutputAdapter.ts |
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| packages/shared/src/config/gameConfig.ts |
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| packages/shared/src/domains/game/player/index.ts |
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| packages/shared/src/domains/game/player/moveSync.ts 0 → 100644 |
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