/**
* registerGameHandlers
* ゲーム関連イベントの受信ハンドラを登録する
*/
import { Socket } from "socket.io";
import { protocol } from "@repo/shared";
import type {
GameEventRoomUseCasePort,
GameEventRuntimeUseCasePort,
} from "@server/network/types/connectionPorts";
import {
isBombHitReportPayload,
isMovePayload,
isPingPayload,
isPlaceBombPayload,
isStartGamePayload,
} from "@server/network/validation/socketPayloadValidators";
import { createServerSocketOnBridge } from "@server/network/handlers/socketEventBridge";
import { createPayloadGuard } from "@server/network/handlers/payloadGuard";
import type { GameOutputAdapter } from "./createGameOutputAdapter";
import {
handleBombHitReportEvent,
type GameEventOrchestratorDeps,
handleMoveEvent,
handlePingEvent,
handlePlaceBombEvent,
handleReadyForGameEvent,
handleStartGameEvent,
} from "./gameEventOrchestrators";
import {
registerGuardedEvents,
registerSelfValidatedEvents,
registerUnguardedEvents,
type GuardedEventDefinition,
type SelfValidatedEventDefinition,
type UnguardedEventDefinition,
} from "@server/network/handlers/eventDefinitionRegistrar";
type PingEventDefinition = GuardedEventDefinition<
typeof protocol.SocketEvents.PING,
Parameters<typeof handlePingEvent>[1]
>;
type MoveEventDefinition = GuardedEventDefinition<
typeof protocol.SocketEvents.MOVE,
Parameters<typeof handleMoveEvent>[1]
>;
type PlaceBombEventDefinition = GuardedEventDefinition<
typeof protocol.SocketEvents.PLACE_BOMB,
Parameters<typeof handlePlaceBombEvent>[1]
>;
type BombHitReportEventDefinition = GuardedEventDefinition<
typeof protocol.SocketEvents.BOMB_HIT_REPORT,
Parameters<typeof handleBombHitReportEvent>[1]
>;
type StartGameEventDefinition = SelfValidatedEventDefinition<
typeof protocol.SocketEvents.START_GAME,
Parameters<typeof handleStartGameEvent>[1]
>;
/** ゲーム受信イベントごとの入力検証関数を保持するテーブル */
const gamePayloadValidators = {
[protocol.SocketEvents.PING]: isPingPayload,
[protocol.SocketEvents.MOVE]: isMovePayload,
[protocol.SocketEvents.PLACE_BOMB]: isPlaceBombPayload,
[protocol.SocketEvents.BOMB_HIT_REPORT]: isBombHitReportPayload,
} as const;
/** ゲームイベント調停で利用する依存束を生成する */
const createGameOrchestratorDeps = (
socket: Socket,
roomManager: GameEventRoomUseCasePort,
runtimeRegistry: GameEventRuntimeUseCasePort,
gameOutputAdapter: GameOutputAdapter,
): GameEventOrchestratorDeps => {
return {
socketId: socket.id,
roomManager,
runtimeRegistry,
output: gameOutputAdapter,
};
};
/** ゲームイベントの購読とユースケース呼び出しを設定する */
export const registerGameHandlers = (
socket: Socket,
roomManager: GameEventRoomUseCasePort,
runtimeRegistry: GameEventRuntimeUseCasePort,
gameOutputAdapter: GameOutputAdapter,
) => {
const orchestratorDeps = createGameOrchestratorDeps(
socket,
roomManager,
runtimeRegistry,
gameOutputAdapter,
);
const { onEvent } = createServerSocketOnBridge(socket);
const { guardOnEvent } = createPayloadGuard(socket.id);
// 検証が必要なイベントを宣言的に登録する
const guardedGameEventDefinitions: Array<
| PingEventDefinition
| MoveEventDefinition
| PlaceBombEventDefinition
| BombHitReportEventDefinition
> = [
{
event: protocol.SocketEvents.PING,
validator: gamePayloadValidators[protocol.SocketEvents.PING],
orchestrate: (payload) => {
handlePingEvent(orchestratorDeps, payload);
},
},
{
event: protocol.SocketEvents.MOVE,
validator: gamePayloadValidators[protocol.SocketEvents.MOVE],
orchestrate: (payload) => {
handleMoveEvent(orchestratorDeps, payload);
},
},
{
event: protocol.SocketEvents.PLACE_BOMB,
validator: gamePayloadValidators[protocol.SocketEvents.PLACE_BOMB],
orchestrate: (payload) => {
handlePlaceBombEvent(orchestratorDeps, payload);
},
},
{
event: protocol.SocketEvents.BOMB_HIT_REPORT,
validator: gamePayloadValidators[protocol.SocketEvents.BOMB_HIT_REPORT],
orchestrate: (payload) => {
handleBombHitReportEvent(orchestratorDeps, payload);
},
},
];
registerGuardedEvents(onEvent, guardOnEvent, guardedGameEventDefinitions);
// payloadGuard対象外だが検証が必要なイベントを宣言的に登録する
const selfValidatedGameEventDefinitions: StartGameEventDefinition[] = [
{
event: protocol.SocketEvents.START_GAME,
validator: isStartGamePayload,
orchestrate: (payload) => {
handleStartGameEvent(orchestratorDeps, payload);
},
},
];
registerSelfValidatedEvents(onEvent, selfValidatedGameEventDefinitions);
// 検証不要イベントを宣言的に登録する
const unguardedGameEventDefinitions: UnguardedEventDefinition<typeof protocol.SocketEvents.READY_FOR_GAME>[] = [
{
event: protocol.SocketEvents.READY_FOR_GAME,
orchestrate: () => {
handleReadyForGameEvent(orchestratorDeps);
},
},
];
registerUnguardedEvents(onEvent, unguardedGameEventDefinitions);
};