using System.Collections;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Setting
{
public float x_scale;
public float y_scale;
public float z_scale;
public string[] points_str;
}
public class load_setting : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
string data_str = "";
StreamReader reader;
Debug.Log(Application.dataPath + "/setting.json");
reader = new StreamReader(Application.dataPath + "/setting.json");
data_str = reader.ReadToEnd();
Setting inputJson = JsonUtility.FromJson<Setting>(data_str);
Debug.Log(inputJson.x_scale);
}
// Update is called once per frame
void Update()
{
}
}