from flask import render_template, request
from testapp import app
from collections import Counter
import time
# ユーザーごとの点数を格納する辞書
user_score = {}
# playerの数
MAX_PLAYER = 30
WAIT_TIME = 40
WAIT_START = 6
CAPASITY_ERROR = 9
# 何位まで表示するか(nemoto)
max_order = 5
# scoreを保存するデータ
data = [0] * MAX_PLAYER
# user名を保存するデータ
user = [0] * MAX_PLAYER
# ゲーム中の選択肢を保存
choices = []
current_player = MAX_PLAYER
# 各回のゲーム結果を保存
frequent_table = ""
# ユーザーを識別するための番号(実際の初期値は0にする)
user_number = 0
data_count = 0
order_table = ""
most_common_option = 0
start_flag = False
start, end = 0, 0
@app.route("/", methods=["GET", "POST"])
def inputName():
global user_number, current_player, start_flag, user
if request.method == "GET":
return render_template("testapp/inputName.html")
if request.method == "POST":
# ゲーム開始時にユーザー数を出しておき,それぞれに識別番号を振る
if request.form.get("username") and request.form.get("language"):
# ユーザー名を取得し,ユーザー情報を登録
username = request.form.get("username")
language = request.form.get("language")
if user_number >= MAX_PLAYER or start_flag:
return render_template("testapp/index.html", scene=CAPASITY_ERROR, language=language)
user[user_number] = username
user_number += 1
current_player = user_number
print("Received name:", username, "現在の参加人数:", user_number)
return render_template(
"testapp/index.html",
username=username,
user_number=user_number - 1,
scene=WAIT_START,
language=language
)
@app.route("/form", methods=["GET", "POST"])
def index():
global frequent_table, user_number, data_count, order_table, most_common_option, max_order, current_player, start, end, start_flag
if request.method == "GET":
return render_template("testapp/index.html")
if request.method == "POST":
# 他のplayerが揃うのを待機(nemoto追記)
if request.form.get("checkStart"):
if user_number >= MAX_PLAYER or start_flag:
start = time.time()
return "START"
# 全員のデータが集まった場合は,ゲーム開始
else:
return str(MAX_PLAYER) + " " + str(user_number)
# 他のplayerが揃うのを待機(nemoto追記)
if request.form.get("start"):
start_flag = True
# ゲーム中に選択肢を取得し,集計する
if request.form.get("choice"):
if len(choices) >= current_player:
choices.clear()
choices.append(request.form.get("choice"))
print("Received choice:", choices)
# 他の人が終わるまで待機
if request.form.get("checkothers"):
end = time.time()
print(f"TIME: {end-start}")
if len(choices) >= current_player or end - start > WAIT_TIME:
start = time.time()
current_player = len(choices)
print(f"現在の参加人数:{current_player}")
return calculate_majority(choices)
else:
return "WAIT"
# ゲーム終了時,識別番号とスコアを受け取る
if request.form.get("number") and request.form.get("score"):
# 識別番号を取得
user_number = int(request.form.get("number"))
# スコアを取得
score = int(request.form.get("score")) # nemoto変更
data[user_number] = score
print(
"Received number:",
user_number,
"\nUserName:",
user[user_number],
"\nScore:",
data[user_number],
)
data_count += 1
# すべてのデータが集まった場合,順位表を作成 otaki
if data_count >= current_player:
scores_order, user_number_order = calculate_order(data)
print(scores_order, user_number_order)
order_table = create_order_table(
scores_order, user_number_order, max_order
)
return "WAIT"
# 最終結果を集計
if request.form.get("checkResult"):
# 順位表が作成した場合はそれを返す
if order_table == "":
return "WAIT"
else:
user_number = 0
start_flag = False
return order_table
return "WAIT"
# 多数派の計算
def calculate_majority(get_data):
counter = Counter(get_data)
get_frequent_table = ""
# 選択肢の人数が多い順にリストを取得(選択肢、人数)
common_order = counter.most_common()
# 文字列として保存
for i in range(5):
get_frequent_table += (
str(common_order[i][0]) if len(common_order) > i else str(4)
)
get_frequent_table += " "
get_frequent_table += (
str(common_order[i][1]) if len(common_order) > i else str(0)
)
get_frequent_table += "\n"
if get_frequent_table.endswith("\n"):
get_frequent_table = get_frequent_table[:-1] # 最後の改行文字を削除
return get_frequent_table
# ランキング上位の計算
def calculate_order(get_data):
get_sorted_numbers_with_indices = sorted(
enumerate(get_data), key=lambda x: x[1], reverse=True
)
get_scores = [item[1] for item in get_sorted_numbers_with_indices]
get_labels = [item[0] for item in get_sorted_numbers_with_indices]
return get_scores, get_labels
# 順位表の作成 otaki(同率の場合も考慮 nemoto)
def create_order_table(scores, labels, max):
order_table = ""
j = 0 # 同率順位の考慮
# 最高"max位"までを表示する
if max >= current_player:
max = current_player
for i in range(max):
if i + j >= max: # 参照する配列がこれ以上ない時
break
order_table += (
str(i + 1 + j)
+ "位"
+ " "
+ user[int(labels[i + j])]
+ " "
+ str(scores[i + j])
+ "pt"
+ "\n"
)
now_order = i + 1 + j # 今の順位
if i + j + 1 == max: # 先ほどorder_tableに挿入した配列が,最後であった時
break
# 同じスコアのplayersの処理
while str(scores[i + j]) == str(scores[i + 1 + j]):
j += 1
order_table += (
str(now_order)
+ "位"
+ " "
+ user[int(labels[i + j])]
+ " "
+ str(scores[i + j])
+ "pt"
+ "\n"
)
if i + j + 1 >= max: # (i+j)と比較する配列(i+j+1)がない時
break
if order_table.endswith("\n"):
order_table = order_table[:-1] # 最後の改行文字を削除
print("FINAL" + order_table)
return order_table