#pragma once
class ECTrainerGUI;
class SceneCamera;
class ECTrainer
{
private:
ECTrainerGUI* _pGui;
SceneCamera* _pSceneCam;
bool _Running;
public:
ECTrainer();
~ECTrainer();
bool Init();
bool Loop();
bool IsRunning() { return _Running; }
void Stop() { _Running = false; }
};