#include "DShowMovie.h"
#include "ECTrainerGUI.h"
#include "ECTrainer.h"
#include "Worker.h"
#include "EyeTrack.h"
#include "ImageProc.h"
#include "BitalMonitor.h"
#include "TobiiREST.h"
#include "Stimulus.h"
#include "Marker.h"
#include "myWinUtils.h"
#include "myOpenCVutil.h"
#pragma comment(lib,"winmm.lib")
#define CVUI_IMPLEMENTATION
#include "cvui.h"
// コンストラクタ
ECTrainerGUI::ECTrainerGUI(ECTrainer* pEct) : BaseProcess(pEct)
, _SceneBufferHeight(0)
, _DispImageHeight(0)
, _SceneBufferScale(1.F)
, _hWndMain(NULL)
, _AppRunning(true)
, _dsm(NULL)
{
_dsm = new DShowMovie();
}
// 初期化
bool ECTrainerGUI::Init() {
// GUIウインドウ
cvui::init(WIN_MAIN);
_MainFrame.create(MAIN_FRAME_SIZE, CV_8UC3);
// 刺激提示ウインドウ
std::vector<RECT> displays = mwut::GetDisplayInfo(); // 実行環境の情報取得
if (displays.size() > 1) {
// マルチモニタの場合
// サブ画面に操作パネル表示
cv::moveWindow(WIN_MAIN, displays[1].left, displays[1].top);
_hWndMain = ::FindWindowA(NULL, WIN_MAIN.c_str());
// メイン画面に被験者映像提示(DirectShow動画がサブ画面に出力できないため)
cv::namedWindow(WIN_DISP, cv::WINDOW_NORMAL | cv::WINDOW_OPENGL);
cv::moveWindow(WIN_DISP, displays[0].left, displays[0].top);
cv::resizeWindow(WIN_DISP, cv::Size(640, 400));
cv::setWindowProperty(WIN_DISP, cv::WND_PROP_FULLSCREEN, cv::WINDOW_FULLSCREEN);
_FullDispBuf.create(cv::Size(displays[0].right - displays[0].left,
displays[0].bottom - displays[0].top), CV_8UC3);
} else {
// シングルモニタの場合
cv::namedWindow(WIN_DISP, cv::WINDOW_AUTOSIZE);
cv::moveWindow(WIN_DISP, displays[0].left, displays[0].top);
_FullDispBuf.create(cv::Size(640, 480), CV_8UC3);
cv::moveWindow(WIN_MAIN, displays[0].left + 100, displays[0].top + 100);
}
_blank = cv::Mat(DISP_SIZE, CV_8UC3, cv::Scalar(0));
_Logo = cv::imread("../images/ECTLogo2_1480l.png");
return _dsm->InitDx(_pEct->GetInstance(), displays[0]);
}
// 基本処理
bool ECTrainerGUI::Routine() {
// メインウインドウフレームクリア
_MainFrame = cv::Scalar(49, 52, 49);
// 視野画像バッファ生成
cv::Mat sceneBuf = _pEct->PImageProc()->GetImage();
if (sceneBuf.empty()) sceneBuf = _blank;
// 表示バッファ生成
bool fTarget = _pEct->PWorker()->GetAppStatus() == APP_STATUS::STIM;
bool isNew = fTarget ? _pEct->PWorker()->IsNewTargetImg() : _pEct->PStimulus()->IsNewDisplay();
cv::Mat dispBuf = fTarget ? _pEct->PWorker()->GetTargetImg().clone() : _pEct->PStimulus()->GetDisplay().clone();
if (dispBuf.empty()) dispBuf = _blank;
if (isNew && !_dsm->IsPlaying()) this->MakeFullDispBuffer(dispBuf);
// 注視点の表示
if (_pEct->PEyeTrack()->GetGazeV().x >= 0) {
cv::circle(sceneBuf, _pEct->PEyeTrack()->GetGazeV(), 20, CV_RGB(0, 0, 255), 3);
}
// UI描画
cvui::image(_MainFrame, 0, 0, _Logo);
cvui::beginColumn(_MainFrame, 10, 100, 140, -1, 10);
switch (_pEct->PWorker()->GetAppStatus()) {
case APP_STATUS::IDLE:
if (cvui::button(140, 30, "CALIBRATION")) {
((BaseProcess*)_pEct->PWorker())->Tell(ECTMSG::CALIB_START);
}
if (cvui::button(140, 30, "START")) {
((BaseProcess*)_pEct->PWorker())->Tell(ECTMSG::EXP_START);
}
break;
case APP_STATUS::STIM:
if (cvui::button(140, 30, "STOP")) {
if (!_dsm->StopMovie()) _pEct->StopApp();
((BaseProcess*)_pEct->PWorker())->Tell(ECTMSG::EXP_STOP);
}
//cvui::trackbar(140, &targetSize, (float)0, (float)3.0);
//cvui::checkbox("Show Eyes", &fShowEyesPos);
//cvui::text(fContact ? "Eyes Contact!" : "No contact");
break;
}
cvui::printf("View Gaze %.0f, %.0f", _pEct->PEyeTrack()->GetGazeV().x, _pEct->PEyeTrack()->GetGazeV().y);
//cvui::printf("Img Gaze %.2f, %.2f", _pEct->GetGazeI().x, _pEct->GetGazeI().y);
cvui::text(_pEct->PMarker()->IsDetected() ? "AR Markers OK" : "AR Markers NG");
cvui::printf("Battery %d %%", _pEct->PTobiiREST()->GetBatteryLevel());
if (_dsm->IsPlaying()) {
cvui::printf("Movie pos: %.1f", _dsm->GetPlayPos());
}
bool snapshot = cvui::button(140, 30, "SNAPSHOT");
if (cvui::button(140, 30, "QUIT")) _pEct->StopApp();
if (_pEct->PBitalMonitor()->IsUseDevice()) {
cvui::printf("HeartBeat (bpm)");
cvui::text(cv::format("%3d", _pEct->PBitalMonitor()->GetHB()), 2.0);
} else {
cvui::printf("HeartBeat no device");
}
cvui::endColumn();
// 画像表示
cvui::text(_MainFrame, SCENE_BUFFER_POS.x, 100, "SCENE CAMERA");
cv::Mat sceneResized = KeepAspectResize(sceneBuf, DISP_SIZE.width);
cvui::image(_MainFrame, SCENE_BUFFER_POS.x, SCENE_BUFFER_POS.y, sceneResized);
cvui::text(_MainFrame, DISP_IMAGE_POS.x, 100, "STIMULUS IMAGE");
cv::Mat dispResized = KeepAspectResize(dispBuf, DISP_SIZE.width);
cvui::image(_MainFrame, DISP_IMAGE_POS.x, DISP_IMAGE_POS.y, dispResized);
// 刺激動画
if (_pEct->PStimulus()->IsNewMovie()) {
std::wstring movie = _pEct->PStimulus()->GetMovie();
if (movie.size() < 1 || movie == L"STOP") {
_dsm->StopMovie();
mwut::DebugPrintf(_T("ECTMSG::MOVIE_STOP [%s]\n"), movie.c_str());
((BaseProcess*)_pEct->PWorker())->Tell(ECTMSG::MOVIE_STOP);
} else {
if (_dsm->PlayMovie(movie)) {
((BaseProcess*)_pEct->PWorker())->Tell(ECTMSG::MOVIE_START);
} else {
_dsm->StopMovie();
((BaseProcess*)_pEct->PWorker())->Tell(ECTMSG::MOVIE_ERROR);
}
}
}
// 画面表示
cvui::update();
cv::imshow(WIN_MAIN, _MainFrame);
if (!_dsm->IsPlaying()) cv::imshow(WIN_DISP, _FullDispBuf);
if (snapshot) cv::imwrite(SNAPSHOT_FILE, _MainFrame);
// キー入力
int key = cv::waitKey(1);
switch (key) {
case '1': PlaySound(_T("../voices/Good_S.wav"), NULL, SND_FILENAME | SND_ASYNC); break;
case '2': PlaySound(_T("../voices/Nice_S.wav"), NULL, SND_FILENAME | SND_ASYNC); break;
case '3': PlaySound(_T("../voices/Great_S.wav"), NULL, SND_FILENAME | SND_ASYNC); break;
case '4': PlaySound(_T("../voices/Excellent_S.wav"), NULL, SND_FILENAME | SND_ASYNC); break;
case '5': PlaySound(_T("../voices/Good_L.wav"), NULL, SND_FILENAME | SND_ASYNC); break;
case '6': PlaySound(_T("../voices/Nice_L.wav"), NULL, SND_FILENAME | SND_ASYNC); break;
case '7': PlaySound(_T("../voices/Great_L.wav"), NULL, SND_FILENAME | SND_ASYNC); break;
case '8': PlaySound(_T("../voices/Excellent_L.wav"), NULL, SND_FILENAME | SND_ASYNC); break;
}
if (key == KEY_ESC) _pEct->StopApp();
return true;
}
// イベントループ(GUIはメインスレッドのためメッセージ処理しない)
bool ECTrainerGUI::MainLoop() {
while (_AppRunning && cv::getWindowProperty(WIN_MAIN, 0) >= 0) {
this->Routine();
}
_pEct->StopApp();
return true;
}
// メッセージ通知(GUIはメインスレッドのため直接処理)
bool ECTrainerGUI::Tell(ECTMSG msg, WPARAM wp, LPARAM lp) {
if (msg == ECTMSG::QUIT) _AppRunning = false;
return true;
}
// 刺激画像バッファに画像を設定
void ECTrainerGUI::MakeFullDispBuffer(cv::Mat& img) {
_DispImageHeight = img.rows * IMAGE_WIDTH / img.cols;
cv::Mat buf(_FullDispBuf.size(), CV_8UC3, cv::Scalar(0));
cv::Rect roiRect;
if (img.rows * buf.cols / buf.rows > img.cols) {
roiRect.width = img.cols * buf.rows / img.rows;
roiRect.height = buf.rows;
} else {
roiRect.width = buf.cols;
roiRect.height = img.rows * buf.cols / img.cols;
}
roiRect.x = (buf.cols - roiRect.width) / 2;
roiRect.y = (buf.rows - roiRect.height) / 2;
if (roiRect.x + roiRect.width > buf.cols) roiRect.width = buf.cols - roiRect.x;
if (roiRect.y + roiRect.height > buf.rows) roiRect.height = buf.rows - roiRect.y;
cv::Mat roi(buf, roiRect);
cv::resize(img, roi, roi.size());
buf.copyTo(_FullDispBuf);
}