import 'package:camera/camera.dart';
import 'package:flutter/foundation.dart';
import 'package:smtias_capture/models/preview_frame.dart';
import 'package:smtias_capture/services/file_service.dart';
import 'package:smtias_capture/services/permission_service.dart';
import 'package:smtias_capture/services/raw_capture_service.dart';
import 'package:smtias_capture/services/sound_service.dart';
/// カメラの初期化・プレビュー制御・撮影実行・ライフサイクルを管理する.
class CameraProvider extends ChangeNotifier {
final PermissionService _permissionService = PermissionService();
final FileService _fileService = FileService();
final RawCaptureService _rawCaptureService = RawCaptureService();
final SoundService _soundService = SoundService();
CameraController? _controller;
bool _isInitialized = false;
String? _errorMessage;
bool _permissionDenied = false;
bool _permissionPermanentlyDenied = false;
String? _lastSavedFileName;
bool _isSaving = false;
bool _imageStreamActive = false;
PreviewFrame? _latestFrame;
CameraController? get controller => _controller;
bool get isInitialized => _isInitialized;
String? get errorMessage => _errorMessage;
bool get permissionDenied => _permissionDenied;
bool get permissionPermanentlyDenied => _permissionPermanentlyDenied;
String? get lastSavedFileName => _lastSavedFileName;
bool get isSaving => _isSaving;
bool get isSoundEnabled => _soundService.isSoundEnabled;
/// サウンド設定を切り替える.
Future<void> toggleSound() async {
await _soundService.toggleSound();
notifyListeners();
}
/// シャッター音を再生する.
Future<void> playShutterSound() async {
await _soundService.playShutterSound();
}
/// カメラを初期化する.
Future<void> initialize() async {
await _soundService.init();
final granted = await _permissionService.requestCamera();
if (!granted) {
_permissionDenied = true;
_permissionPermanentlyDenied = await _permissionService
.isCameraPermanentlyDenied();
_errorMessage = 'カメラの権限が必要です';
notifyListeners();
return;
}
_permissionDenied = false;
_permissionPermanentlyDenied = false;
try {
final cameras = await availableCameras();
final frontCamera = cameras.firstWhere(
(c) => c.lensDirection == CameraLensDirection.front,
);
_controller = CameraController(
frontCamera,
ResolutionPreset.max,
enableAudio: false,
);
await _controller!.initialize();
await _controller!.setFlashMode(FlashMode.off);
_isInitialized = true;
_errorMessage = null;
_startImageStream();
} catch (e) {
_errorMessage = 'カメラの初期化に失敗しました: $e';
_isInitialized = false;
}
notifyListeners();
}
/// 画像ストリームを開始して最新フレームを保持する.
void _startImageStream() {
if (_controller == null || _imageStreamActive) return;
try {
_controller!.startImageStream((CameraImage image) {
_latestFrame = PreviewFrame(
width: image.width,
height: image.height,
yPlane: Uint8List.fromList(image.planes[0].bytes),
uPlane: Uint8List.fromList(image.planes[1].bytes),
vPlane: Uint8List.fromList(image.planes[2].bytes),
yRowStride: image.planes[0].bytesPerRow,
uvRowStride: image.planes[1].bytesPerRow,
uvPixelStride: image.planes[1].bytesPerPixel ?? 1,
);
});
_imageStreamActive = true;
} catch (e) {
debugPrint('画像ストリーム開始失敗: $e');
}
}
/// 画像ストリームを停止する.
Future<void> _stopImageStream() async {
if (!_imageStreamActive || _controller == null) return;
try {
await _controller!.stopImageStream();
} catch (_) {
// 既に停止済みの場合等は無視
}
_imageStreamActive = false;
}
/// 最新のプレビューフレームを JPEG として取得する(オーバーレイなし).
Future<Uint8List?> capturePreviewSnapshot() async {
if (_latestFrame == null) return null;
final frame = _latestFrame!;
return _rawCaptureService.convertYuvToJpeg(
width: frame.width,
height: frame.height,
yPlane: frame.yPlane,
uPlane: frame.uPlane,
vPlane: frame.vPlane,
yRowStride: frame.yRowStride,
uvRowStride: frame.uvRowStride,
uvPixelStride: frame.uvPixelStride,
rotation: 90,
mirror: true,
);
}
/// Camera2 API で定量モード撮影を行い,DNG ファイルとメタデータ JSON を保存する.
///
/// [previewBytes] が指定された場合,`<baseName>.preview.jpg` として保存する.
/// 指定しない場合はプレビュー JPEG の保存をスキップする.
Future<void> takePicture({Uint8List? previewBytes}) async {
if (!_isInitialized || _isSaving) return;
_isSaving = true;
_isInitialized = false;
notifyListeners();
try {
// ストレージ権限の確認
final storageGranted = await _permissionService.requestStorage();
if (!storageGranted) {
_errorMessage = 'ストレージの権限が必要です';
_isSaving = false;
notifyListeners();
return;
}
// 画像ストリームを停止してカメラを解放
await _stopImageStream();
await _controller?.dispose();
_controller = null;
// カメラが完全に解放されるまで待つ
await Future.delayed(const Duration(milliseconds: 500));
// 定量モード撮影(DNG 経路)
// baseName を先に確定し,Kotlin 側で DNG を直接書き込む
final baseName = await _fileService.generateQuantitativeBaseName();
final capture = await _rawCaptureService.captureQuantitativeDng(
baseName: baseName,
directoryPath: _fileService.directoryPath,
);
debugPrint(
'DNG saved: ${capture.dngFileSize} bytes at ${capture.dngPath}',
);
// メタデータ JSON は引き続き Dart 側で保存
final metaPath = await _fileService.saveQuantitativeMetadata(
baseName,
capture.metadata,
lscMap: capture.lscMap,
lscMapRowCount: capture.lscMapRowCount,
lscMapColumnCount: capture.lscMapColumnCount,
);
// プレビュー JPEG 保存(snapshot がある場合のみ)
String? previewPath;
if (previewBytes != null) {
previewPath = await _fileService.savePreviewJpeg(
baseName,
previewBytes,
);
debugPrint(
'Preview saved: ${previewBytes.length} bytes at $previewPath',
);
}
// MediaStore に登録(PC から MTP で見えるようにする)
await _rawCaptureService.scanFile(capture.dngPath);
await _rawCaptureService.scanFile(metaPath);
if (previewPath != null) {
await _rawCaptureService.scanFile(previewPath);
}
_lastSavedFileName = capture.dngPath.split('/').last;
_errorMessage = null;
// 保存完了音を再生(エラーで撮影フロー全体は止めない)
await _soundService.playSaveCompleteSound();
} catch (e) {
_errorMessage = '撮影に失敗しました: $e';
_lastSavedFileName = null;
}
_isSaving = false;
notifyListeners();
// プレビューを再開
await initialize();
}
/// カメラリソースを解放する.
Future<void> disposeCamera() async {
await _stopImageStream();
_latestFrame = null;
_controller?.dispose();
_controller = null;
_isInitialized = false;
notifyListeners();
}
/// アプリの設定画面を開く(権限が永久拒否された場合).
Future<void> openSettings() async {
await _permissionService.openSettings();
}
@override
void dispose() {
_controller?.dispose();
super.dispose();
}
}