import type { ReadyForGamePort } from "../ports/gameUseCasePorts";
import { logEvent } from "@server/logging/logEvent";
type ReadyForGameUseCaseParams = {
socketId: string;
roomId?: string;
gameManager: ReadyForGamePort;
publishCurrentPlayers: (players: unknown[]) => void;
publishGameStart: (payload: { startTime: number }) => void;
};
export const readyForGameUseCase = ({
socketId,
roomId,
gameManager,
publishCurrentPlayers,
publishGameStart,
}: ReadyForGameUseCaseParams) => {
const allPlayers = gameManager.getAllPlayers();
publishCurrentPlayers(allPlayers);
logEvent("GameUseCase", {
event: "READY_FOR_GAME",
result: "received",
socketId,
roomId,
totalPlayers: allPlayers.length,
});
if (!roomId) {
logEvent("GameUseCase", {
event: "READY_FOR_GAME",
result: "ignored_missing_room",
socketId,
});
return;
}
const startTime = gameManager.getRoomStartTime(roomId);
if (!startTime) {
return;
}
publishGameStart({ startTime });
logEvent("GameUseCase", {
event: "GAME_START",
result: "emitted",
socketId,
roomId,
startTime,
});
};