import type { Socket } from "socket.io-client";
import { protocol } from "@repo/shared";
import type { PayloadOf } from "@repo/shared";
import { createClientSocketEventBridge } from "./socketEventBridge";
type LobbyHandler = {
onRoomUpdate: (callback: (room: PayloadOf<typeof protocol.SocketEvents.ROOM_UPDATE>) => void) => void;
offRoomUpdate: (callback: (room: PayloadOf<typeof protocol.SocketEvents.ROOM_UPDATE>) => void) => void;
startGame: () => void;
};
export const createLobbyHandler = (socket: Socket): LobbyHandler => {
const { onEvent, offEvent, emitEvent } = createClientSocketEventBridge(socket);
return {
onRoomUpdate: (callback) => {
onEvent(protocol.SocketEvents.ROOM_UPDATE, callback);
},
offRoomUpdate: (callback) => {
offEvent(protocol.SocketEvents.ROOM_UPDATE, callback);
},
startGame: () => {
emitEvent(protocol.SocketEvents.START_GAME);
}
};
};
export type { LobbyHandler };