/**
* logEvents
* アプリケーションログで利用するイベント名定数を提供する
*/
import { protocol } from "@repo/shared";
/** ログ出力で利用するスコープ名の共通定数 */
export const logScopes = {
NETWORK: "Network",
GAME_USE_CASE: "GameUseCase",
ROOM_USE_CASE: "RoomUseCase",
GAME_LOOP: "GameLoop",
GAME_ROOM_SESSION: "GameRoomSession",
GAME_PLAYER_OPERATION_SERVICE: "GamePlayerOperationService",
GAME_SESSION_LIFECYCLE_SERVICE: "GameSessionLifecycleService",
ROOM_JOIN_SERVICE: "RoomJoinService",
ROOM_EXIT_SERVICE: "RoomExitService",
} as const;
/** ログ出力で利用するスコープ名型 */
export type LogScope = (typeof logScopes)[keyof typeof logScopes];
/** GameUseCaseログで利用するイベント名定数 */
export const gameUseCaseLogEvents = {
START_GAME: protocol.SocketEvents.START_GAME,
READY_FOR_GAME: protocol.SocketEvents.READY_FOR_GAME,
GAME_START: protocol.SocketEvents.GAME_START,
GAME_END: protocol.SocketEvents.GAME_END,
DISCONNECT: protocol.SocketEvents.DISCONNECT,
} as const;
/** RoomUseCaseログで利用するイベント名定数 */
export const roomUseCaseLogEvents = {
JOIN_ROOM: protocol.SocketEvents.JOIN_ROOM,
DISCONNECT: protocol.SocketEvents.DISCONNECT,
ROOM_UPDATE: protocol.SocketEvents.ROOM_UPDATE,
} as const;
/** Gameドメインサービスとループログで利用するイベント名定数 */
export const gameDomainLogEvents = {
MOVE: protocol.SocketEvents.MOVE,
SESSION_START: "SESSION_START",
PLAYER_MOVE: "PLAYER_MOVE",
PLAYER_REMOVE: "PLAYER_REMOVE",
GAME_LOOP: "GAME_LOOP",
} as const;
/** Roomドメインサービスログで利用するイベント名定数 */
export const roomDomainLogEvents = {
ROOM_CREATE: "ROOM_CREATE",
PLAYER_JOIN: "PLAYER_JOIN",
PLAYER_LEAVE: "PLAYER_LEAVE",
ROOM_DELETE: "ROOM_DELETE",
OWNER_TRANSFER: "OWNER_TRANSFER",
} as const;
/** ログ出力で利用する結果値の共通定数 */
export const logResults = {
ACCEPTED: "accepted",
CONNECTED: "connected",
CREATED: "created",
DELETED: "deleted",
DISCONNECTED: "disconnected",
EMITTED: "emitted",
IGNORED_ALREADY_PLAYING: "ignored_already_playing",
IGNORED_ALREADY_RUNNING: "ignored_already_running",
IGNORED_DUPLICATE: "ignored_duplicate",
IGNORED_INVALID_PAYLOAD: "ignored_invalid_payload",
IGNORED_MISSING_ROOM: "ignored_missing_room",
IGNORED_NO_ROOM: "ignored_no_room",
IGNORED_PLAYER_NOT_FOUND: "ignored_player_not_found",
IGNORED_PLAYER_NOT_IN_SESSION: "ignored_player_not_in_session",
IGNORED_ROOM_FULL: "ignored_room_full",
IGNORED_ROOM_NOT_FOUND: "ignored_room_not_found",
JOINED: "joined",
PLAYER_REMOVED: "player_removed",
PROCESSED: "processed",
RECEIVED: "received",
REJECTED: "rejected",
REJECTED_DUPLICATE: "rejected_duplicate",
REJECTED_ROOM_FULL: "rejected_room_full",
REMOVED: "removed",
SESSION_DISPOSED_EMPTY_ROOM: "session_disposed_empty_room",
STARTED: "started",
STOPPED: "stopped",
TRANSFERRED: "transferred",
} as const;