import { Server } from "socket.io";
import { GameManager } from "@server/domains/game/GameManager";
import { protocol } from "@repo/shared";
export const onDisconnect = (
io: Server,
gameManager: GameManager,
playerId: string
) => {
gameManager.removePlayer(playerId);
io.emit(protocol.SocketEvents.REMOVE_PLAYER, playerId);
console.log("[GameHandler] player removed", { playerId });
};