import { Socket } from "socket.io";
import { pingUseCase } from "@server/domains/game/application/useCases/executePingUseCase";
export const onPing = (socket: Socket, clientTime: number) => {
pingUseCase({
clientTime,
emitToSocket: (event, payload) => {
if (payload === undefined) {
socket.emit(event);
return;
}
socket.emit(event, payload);
},
});
};