import type { Socket } from "socket.io-client";
import { protocol } from "@repo/shared";
import type { roomTypes } from "@repo/shared";
type RoomHandler = {
joinRoom: (payload: roomTypes.JoinRoomPayload) => void;
onRoomUpdate: (callback: (room: roomTypes.Room) => void) => void;
startGame: () => void;
};
export const createRoomHandler = (socket: Socket): RoomHandler => {
return {
joinRoom: (payload: roomTypes.JoinRoomPayload) => {
socket.emit(protocol.SocketEvents.JOIN_ROOM, payload);
},
onRoomUpdate: (callback: (room: roomTypes.Room) => void) => {
socket.on(protocol.SocketEvents.ROOM_UPDATE, callback);
},
startGame: () => {
socket.emit(protocol.SocketEvents.START_GAME);
}
};
};
export type { RoomHandler };