/**
* logEvents
* アプリケーションログで利用するイベント名定数を提供する
*/
import { protocol } from "@repo/shared";
/** ログ出力で利用するスコープ名の共通定数 */
export const logScopes = {
NETWORK: "Network",
GAME_USE_CASE: "GameUseCase",
ROOM_USE_CASE: "RoomUseCase",
GAME_LOOP: "GameLoop",
GAME_ROOM_SESSION: "GameRoomSession",
GAME_PLAYER_OPERATION_SERVICE: "GamePlayerOperationService",
GAME_SESSION_LIFECYCLE_SERVICE: "GameSessionLifecycleService",
ROOM_JOIN_SERVICE: "RoomJoinService",
ROOM_EXIT_SERVICE: "RoomExitService",
} as const;
/** GameUseCaseログで利用するイベント名定数 */
export const gameUseCaseLogEvents = {
START_GAME: protocol.SocketEvents.START_GAME,
READY_FOR_GAME: protocol.SocketEvents.READY_FOR_GAME,
GAME_START: protocol.SocketEvents.GAME_START,
GAME_END: protocol.SocketEvents.GAME_END,
DISCONNECT: protocol.SocketEvents.DISCONNECT,
} as const;
/** RoomUseCaseログで利用するイベント名定数 */
export const roomUseCaseLogEvents = {
JOIN_ROOM: protocol.SocketEvents.JOIN_ROOM,
DISCONNECT: protocol.SocketEvents.DISCONNECT,
ROOM_UPDATE: protocol.SocketEvents.ROOM_UPDATE,
} as const;
/** Gameドメインサービスとループログで利用するイベント名定数 */
export const gameDomainLogEvents = {
MOVE: protocol.SocketEvents.MOVE,
SESSION_START: "SESSION_START",
PLAYER_MOVE: "PLAYER_MOVE",
PLAYER_REMOVE: "PLAYER_REMOVE",
GAME_LOOP: "GAME_LOOP",
} as const;
/** Roomドメインサービスログで利用するイベント名定数 */
export const roomDomainLogEvents = {
ROOM_CREATE: "ROOM_CREATE",
PLAYER_JOIN: "PLAYER_JOIN",
PLAYER_LEAVE: "PLAYER_LEAVE",
ROOM_DELETE: "ROOM_DELETE",
OWNER_TRANSFER: "OWNER_TRANSFER",
} as const;
/** ログ出力で利用する結果値の共通定数 */
export const logResults = {
ACCEPTED: "accepted",
CONNECTED: "connected",
CREATED: "created",
DELETED: "deleted",
DISCONNECTED: "disconnected",
EMITTED: "emitted",
IGNORED_ALREADY_PLAYING: "ignored_already_playing",
IGNORED_ALREADY_RUNNING: "ignored_already_running",
IGNORED_DUPLICATE: "ignored_duplicate",
IGNORED_INVALID_PAYLOAD: "ignored_invalid_payload",
IGNORED_MISSING_ROOM: "ignored_missing_room",
IGNORED_NO_ROOM: "ignored_no_room",
IGNORED_PLAYER_NOT_FOUND: "ignored_player_not_found",
IGNORED_PLAYER_NOT_IN_SESSION: "ignored_player_not_in_session",
IGNORED_ROOM_FULL: "ignored_room_full",
IGNORED_ROOM_NOT_FOUND: "ignored_room_not_found",
JOINED: "joined",
PLAYER_REMOVED: "player_removed",
PROCESSED: "processed",
RECEIVED: "received",
REJECTED: "rejected",
REJECTED_DUPLICATE: "rejected_duplicate",
REJECTED_ROOM_FULL: "rejected_room_full",
REMOVED: "removed",
SESSION_DISPOSED_EMPTY_ROOM: "session_disposed_empty_room",
STARTED: "started",
STOPPED: "stopped",
TRANSFERRED: "transferred",
} as const;
/** ログ出力で利用するスコープ名型 */
export type LogScope = (typeof logScopes)[keyof typeof logScopes];
type ValueOf<T> = T[keyof T];
/** スコープごとの event/result と必須項目の型契約 */
export type LogPayloadByScope = {
[logScopes.NETWORK]:
| {
event: typeof protocol.SocketEvents.CONNECT;
result: typeof logResults.CONNECTED;
socketId: string;
}
| {
event: typeof protocol.SocketEvents.DISCONNECT;
result: typeof logResults.DISCONNECTED;
socketId: string;
}
| {
event: typeof protocol.SocketEvents.JOIN_ROOM;
result:
| typeof logResults.REJECTED_ROOM_FULL
| typeof logResults.REJECTED_DUPLICATE
| typeof logResults.IGNORED_INVALID_PAYLOAD;
socketId: string;
roomId?: string;
}
| {
event: typeof protocol.SocketEvents.PING;
result: typeof logResults.IGNORED_INVALID_PAYLOAD;
socketId: string;
}
| {
event: typeof protocol.SocketEvents.MOVE;
result: typeof logResults.IGNORED_INVALID_PAYLOAD;
socketId: string;
};
[logScopes.GAME_USE_CASE]:
| {
event: typeof gameUseCaseLogEvents.START_GAME;
result:
| typeof logResults.IGNORED_NO_ROOM
| typeof logResults.IGNORED_ALREADY_PLAYING
| typeof logResults.IGNORED_ROOM_NOT_FOUND
| typeof logResults.ACCEPTED;
socketId: string;
roomId?: string;
}
| {
event: typeof gameUseCaseLogEvents.READY_FOR_GAME;
result:
| typeof logResults.IGNORED_MISSING_ROOM
| typeof logResults.RECEIVED;
socketId: string;
roomId?: string;
}
| {
event: typeof gameUseCaseLogEvents.GAME_START;
result: typeof logResults.EMITTED;
socketId: string;
roomId: string;
}
| {
event: typeof gameUseCaseLogEvents.GAME_END;
result: typeof logResults.EMITTED;
roomId: string;
}
| {
event: typeof gameUseCaseLogEvents.DISCONNECT;
result: typeof logResults.PLAYER_REMOVED;
socketId: string;
};
[logScopes.ROOM_USE_CASE]:
| {
event: typeof roomUseCaseLogEvents.JOIN_ROOM;
result:
| typeof logResults.RECEIVED
| typeof logResults.REJECTED;
socketId: string;
roomId: string;
}
| {
event: typeof roomUseCaseLogEvents.DISCONNECT;
result: typeof logResults.PROCESSED;
socketId: string;
}
| {
event: typeof roomUseCaseLogEvents.ROOM_UPDATE;
result: typeof logResults.EMITTED;
socketId: string;
roomId: string;
};
[logScopes.GAME_LOOP]: {
event: typeof gameDomainLogEvents.GAME_LOOP;
result:
| typeof logResults.STARTED
| typeof logResults.STOPPED;
roomId: string;
};
[logScopes.GAME_ROOM_SESSION]: {
event: typeof gameDomainLogEvents.MOVE;
result:
| typeof logResults.IGNORED_PLAYER_NOT_FOUND
| typeof logResults.IGNORED_INVALID_PAYLOAD;
roomId: string;
socketId: string;
};
[logScopes.GAME_PLAYER_OPERATION_SERVICE]:
| {
event: typeof gameDomainLogEvents.PLAYER_MOVE;
result: typeof logResults.IGNORED_PLAYER_NOT_IN_SESSION;
socketId: string;
}
| {
event: typeof gameDomainLogEvents.PLAYER_REMOVE;
result:
| typeof logResults.IGNORED_PLAYER_NOT_IN_SESSION
| typeof logResults.SESSION_DISPOSED_EMPTY_ROOM;
socketId: string;
roomId?: string;
};
[logScopes.GAME_SESSION_LIFECYCLE_SERVICE]: {
event: typeof gameDomainLogEvents.SESSION_START;
result:
| typeof logResults.IGNORED_ALREADY_RUNNING
| typeof logResults.STARTED;
roomId: string;
};
[logScopes.ROOM_JOIN_SERVICE]:
| {
event: typeof roomDomainLogEvents.ROOM_CREATE;
result: typeof logResults.CREATED;
roomId: string;
socketId: string;
}
| {
event: typeof roomDomainLogEvents.PLAYER_JOIN;
result:
| typeof logResults.IGNORED_DUPLICATE
| typeof logResults.IGNORED_ROOM_FULL
| typeof logResults.JOINED;
roomId: string;
socketId: string;
};
[logScopes.ROOM_EXIT_SERVICE]:
| {
event: typeof roomDomainLogEvents.PLAYER_LEAVE;
result: typeof logResults.REMOVED;
roomId: string;
socketId: string;
}
| {
event: typeof roomDomainLogEvents.ROOM_DELETE;
result: typeof logResults.DELETED;
roomId: string;
socketId: string;
}
| {
event: typeof roomDomainLogEvents.OWNER_TRANSFER;
result: typeof logResults.TRANSFERRED;
roomId: string;
socketId: string;
};
};