import { socketClient } from "./network/SocketClient";
import { useGameFlow } from "./hooks/useGameFlow";
// 画面遷移先シーンコンポーネント群
import { TitleScene } from "./scenes/title/TitleScene";
import { LobbyScene } from "./scenes/lobby/LobbyScene";
import { GameScene } from "./scenes/game/GameScene";
import { GameState } from "@repo/shared";
export default function App() {
const { gameState, room, myId } = useGameFlow();
// タイトル画面分岐
if (gameState === GameState.TITLE) {
return <TitleScene onJoin={(payload) => socketClient.joinRoom(payload.roomId, payload.playerName)} />;
}
// ロビー画面分岐
if (gameState === GameState.LOBBY) {
return <LobbyScene room={room} myId={myId} onStart={() => socketClient.startGame()} />;
}
// プレイ画面分岐
return <GameScene myId={myId} />;
}