/**
* BombManager
* 爆弾エンティティの生成,更新,破棄を管理する
* クールダウンと設置位置解決をまとめて扱う
*/
import type { Container } from "pixi.js";
import { config } from "@client/config";
import type { BombPlacedPayload, PlaceBombPayload } from "@repo/shared";
import { LocalPlayerController } from "@client/scenes/game/entities/player/PlayerController";
import { BombController } from "./BombController";
import type { GamePlayers } from "@client/scenes/game/application/game.types";
/** 経過時間ミリ秒を返す関数型 */
export type ElapsedMsProvider = () => number;
/** 爆弾の描画更新に使う入力データ型 */
export type BombRenderPayload = {
x: number;
y: number;
explodeAtElapsedMs: number;
radiusGrid: number;
};
/** 爆弾設置時に返す結果型 */
export type BombPlacementResult = {
tempBombId: string;
payload: PlaceBombPayload;
};
type BombManagerOptions = {
worldContainer: Container;
players: GamePlayers;
myId: string;
getElapsedMs: ElapsedMsProvider;
};
/** 爆弾エンティティのライフサイクルを管理する */
export class BombManager {
private worldContainer: Container;
private players: GamePlayers;
private myId: string;
private getElapsedMs: ElapsedMsProvider;
private bombs = new Map<string, BombController>();
private bombRenderPayloadById = new Map<string, BombRenderPayload>();
private pendingOwnRequestToTempBombId = new Map<string, string>();
private pendingTempBombIdToOwnRequest = new Map<string, string>();
private lastBombPlacedElapsedMs = Number.NEGATIVE_INFINITY;
private requestSerial = 0;
constructor({ worldContainer, players, myId, getElapsedMs }: BombManagerOptions) {
this.worldContainer = worldContainer;
this.players = players;
this.myId = myId;
this.getElapsedMs = getElapsedMs;
}
/** 自プレイヤー位置に爆弾を仮IDで設置し,設置要求を返す */
public placeBomb(): BombPlacementResult | null {
const me = this.players[this.myId];
if (!me || !(me instanceof LocalPlayerController)) return null;
const elapsedMs = this.getElapsedMs();
const { BOMB_COOLDOWN_MS, BOMB_FUSE_MS } = config.GAME_CONFIG;
if (elapsedMs - this.lastBombPlacedElapsedMs < BOMB_COOLDOWN_MS) {
return null;
}
const position = me.getPosition();
const requestId = this.createRequestId(elapsedMs);
const payload: PlaceBombPayload = {
requestId,
x: position.x,
y: position.y,
explodeAtElapsedMs: elapsedMs + BOMB_FUSE_MS,
};
const tempBombId = this.createTempBombId(requestId);
this.pendingOwnRequestToTempBombId.set(requestId, tempBombId);
this.pendingTempBombIdToOwnRequest.set(tempBombId, requestId);
this.upsertBomb(tempBombId, this.toRenderPayload(payload));
this.lastBombPlacedElapsedMs = elapsedMs;
return {
tempBombId,
payload,
};
}
/** サーバー確定イベントを反映し,必要なら仮IDから正式IDへ置換する */
public applyPlacedBomb(payload: BombPlacedPayload): void {
if (payload.ownerId === this.myId) {
const tempBombId = this.pendingOwnRequestToTempBombId.get(payload.requestId);
if (tempBombId) {
this.removePendingRequestByRequestId(payload.requestId);
if (tempBombId !== payload.bombId) {
this.removeBomb(tempBombId);
}
}
}
this.upsertBomb(payload.bombId, this.toRenderPayload(payload));
}
/** 描画ペイロードで指定IDの爆弾を追加または更新する */
public upsertBomb(bombId: string, payload: BombRenderPayload): void {
const previousPayload = this.bombRenderPayloadById.get(bombId);
if (previousPayload && this.isSameRenderPayload(previousPayload, payload)) {
return;
}
const current = this.bombs.get(bombId);
if (current) {
this.worldContainer.removeChild(current.getDisplayObject());
current.destroy();
}
const bomb = new BombController(payload);
this.bombs.set(bombId, bomb);
this.bombRenderPayloadById.set(bombId, payload);
this.worldContainer.addChild(bomb.getDisplayObject());
}
/** 指定IDの爆弾を削除する */
public removeBomb(bombId: string): void {
const bomb = this.bombs.get(bombId);
if (!bomb) return;
this.worldContainer.removeChild(bomb.getDisplayObject());
bomb.destroy();
this.bombs.delete(bombId);
this.bombRenderPayloadById.delete(bombId);
this.removePendingRequestByTempBombId(bombId);
}
/** 爆弾状態を更新し終了済みを破棄する */
public tick(): void {
const elapsedMs = this.getElapsedMs();
this.bombs.forEach((bomb, bombId) => {
bomb.tick(elapsedMs);
if (bomb.isFinished()) {
this.removeBomb(bombId);
return;
}
});
}
/** 管理中の爆弾をすべて破棄する */
public destroy(): void {
this.bombs.forEach((bomb) => bomb.destroy());
this.bombs.clear();
this.bombRenderPayloadById.clear();
this.pendingOwnRequestToTempBombId.clear();
this.pendingTempBombIdToOwnRequest.clear();
}
private isSameRenderPayload(a: BombRenderPayload, b: BombRenderPayload): boolean {
return a.x === b.x
&& a.y === b.y
&& a.explodeAtElapsedMs === b.explodeAtElapsedMs
&& a.radiusGrid === b.radiusGrid;
}
private toRenderPayload(payload: { x: number; y: number; explodeAtElapsedMs: number }): BombRenderPayload {
return {
x: payload.x,
y: payload.y,
explodeAtElapsedMs: payload.explodeAtElapsedMs,
radiusGrid: config.GAME_CONFIG.BOMB_RADIUS_GRID,
};
}
private createRequestId(elapsedMs: number): string {
this.requestSerial += 1;
return `${this.myId}:${elapsedMs}:${this.requestSerial}`;
}
private createTempBombId(requestId: string): string {
return `temp:${requestId}`;
}
private removePendingRequestByRequestId(requestId: string): void {
const tempBombId = this.pendingOwnRequestToTempBombId.get(requestId);
if (!tempBombId) {
return;
}
this.pendingOwnRequestToTempBombId.delete(requestId);
this.pendingTempBombIdToOwnRequest.delete(tempBombId);
}
private removePendingRequestByTempBombId(tempBombId: string): void {
const requestId = this.pendingTempBombIdToOwnRequest.get(tempBombId);
if (!requestId) {
return;
}
this.pendingTempBombIdToOwnRequest.delete(tempBombId);
this.pendingOwnRequestToTempBombId.delete(requestId);
}
}