/**
* registerConnectionHandlers
* 接続時にルームとゲームの各ハンドラを登録する
*/
import { Server, Socket } from "socket.io";
import { protocol } from "@repo/shared";
import { disconnectCoordinator } from "@server/application/coordinators/disconnectCoordinator";
import { registerGameHandlers } from "./GameHandler";
import { registerRoomHandlers } from "./RoomHandler";
import {
createDisconnectOutputAdapters,
createSocketOutputAdapters,
} from "./createOutputAdapters";
import { logConnected, logDisconnected } from "./connectionEventLogger";
import type {
RegisterConnectionHandlersParams,
} from "../types/connectionPorts";
/** ソケット接続と切断イベントに対する共通ハンドラを登録する */
export const registerConnectionHandlers = ({
io,
roomManager,
runtimeRegistry,
}: RegisterConnectionHandlersParams) => {
const disconnectOutputAdapters = createDisconnectOutputAdapters(io);
io.on(protocol.SocketEvents.CONNECT, (socket: Socket) => {
const socketOutputAdapters = createSocketOutputAdapters(io, socket);
// 接続ログを記録してドメイン別ハンドラを登録する
logConnected(socket.id);
registerRoomHandlers(
socket,
roomManager,
runtimeRegistry,
socketOutputAdapters.room,
);
registerGameHandlers(
socket,
roomManager,
runtimeRegistry,
socketOutputAdapters.game,
);
socket.on(protocol.SocketEvents.DISCONNECT, () => {
// 切断ログ記録後にドメイン別の後処理を実行する
logDisconnected(socket.id);
disconnectCoordinator({
socketId: socket.id,
roomManager,
runtimeRegistry,
gameOutput: disconnectOutputAdapters.game,
roomOutput: disconnectOutputAdapters.room,
});
});
});
};