using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class QuitControler : MonoBehaviour {

    void Quit()
    {
        #if UNITY_EDITOR
                UnityEditor.EditorApplication.isPlaying = false;
        #elif UNITY_STANDALONE
              UnityEngine.Application.Quit();
        #endif
    }
    void Update()
    {
        if (Input.GetKey(KeyCode.Escape)) Quit();
    }
}
