function showResult(){
fill("silver");
setAlp(50);
fRect(50, 50, 855, 100, "black");
fText("結果発表 ", 480, 100, 80, "white");
fText(player.name+"さんのスコアは" + player.calcScore() + "点です!", 480, 200, 50, "gold");
//fText("あなたの順位は...", 230, 200, 50, "black");
fText(my_order+"位!", 480, 300, 110, "red");
fRect(45, 370, 865, 700, "white");
fText("成績上位者", 300, 410, 50, "black");
fText("スコア", 670, 410, 50, "black");
for (var i = 0; i < MAX_ORDER; i++){
if(i+1==1){
fText((i+1)+"位", 100, 480+60*i, 50, "gold");
}
else if(i+1==2){
fText((i+1)+"位", 100, 480+60*i, 50, "silver");
}
else if(i+1==3){
fText((i+1)+"位", 100, 480+60*i, 50, "#8c4841");
}
else{
fText((i+1)+"位", 100, 480+60*i, 50, "black");
}
fText(ranking_order[i], 300, 480+60*i, 50, "white");
fText(scoreing_order[i], 670, 480+60*i, 50, "white");
}
}
function inputName(){
fill("silver");
fRect(50, 50, 855, 100, "black");
fText("美人投票ゲーム", 480, 100, 80, "white");
setAlp(50);
fText("あなたの名前を入力してください", 480, 200, 50, "black");
fRect(200, 500, 560, 200, "black");
sRect(200, 500, 560, 200, "blue");
setAlp(100);
fText("ゲーム開始!", 480, 600, 50, "white");
setAlp(20);
fRect(100, 800, 760, 300, "black");
setAlp(100);
fTextN("ルール1\nルール2\nルール3\nルール4", 480, 950, 200, 50, "white");
if(tapC == 1){
tapC ++;
if(200 <= tapX && tapX <= 760 && 500 <= tapY && tapY <= 700){
player.name = document.getElementById('textBox').value;
document.getElementById('textBox').style.display = 'none';
scene = GAME_SCENE;
sendName();
}
}
}