class Question{
constructor(){
this.question = 0;
this.answer1 = 0;
this.answer2 = 0;
this.answer3 = 0;
this.answer4 = 0;
this.people1 = 0;
this.people2 = 0;
this.people3 = 0;
this.people4 = 0;
this.choiceA = 0;
this.choiceB = 0;
this.choiceC = 0;
this.choiceD = 0;
}
join(question, answer1, answer2, answer3, answer4, people1, people2, people3, people4, choiceA, choiceB, choiceC, choiceD){
this.question = question;
this.answer1 = answer1;
this.answer2 = answer2;
this.answer3 = answer3;
this.answer4 = answer4;
this.people1 = people1;
this.people2 = people2;
this.people3 = people3;
this.people4 = people4;
this.choiceA = choiceA;
this.choiceB = choiceB;
this.choiceC = choiceC;
this.choiceD = choiceD;
}
}
class Player{
constructor(){
this.points = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
this.choice = 0;
this.name = 0;
this.number = 0;
}
calcScore(){
var score = 0;
for(var i = 0; i < MAX_ROUND; i ++){
score += int(this.points[i]);
}
return score;
}
}
function setup(){
canvasSize(960, 1200);
lineW(3);
timer = 0;
setQuestion(round);
}
function mainloop(){
timer ++;
switch(scene){
case START_SCENE:
inputName();
break;
case WAIT_START:
WaitStart();
if(timer > 10){
timer = 0;
CheckStart();// 他のプレイヤーが名前を書き終わるのを待機
}
break;
case GAME_SCENE:
//ゲーム画面を表示
showQuestion();
//制限時間を過ぎた場合にはEを選択
if(timer > TIME_LIMIT){
player.choice = E;
sendChoice()
break;
}
if(tapC == 1){
tapC ++;
if(50 <= tapX && tapX <= 450 && 300 <= tapY && tapY <= 550){
player.choice = A;
sendChoice();
}
else if(500 <= tapX && tapX <= 900 && 300 <= tapY && tapY <= 550){
player.choice = B;
sendChoice();
}
else if(50 <= tapX && tapX <= 450 && 600 <= tapY && tapY <= 850){
player.choice = C;
sendChoice();
}
else if(500 <= tapX && tapX <= 900 && 600 <= tapY && tapY <= 850){
player.choice = D;
sendChoice();
}
}
break;
//集計結果待ち
case WAIT_SCENE:
WaitOthers() // 他のプレイヤーが終わるまで待機する画面
if(timer > 30){
timer = 0;
CheckOthers() // 他のプレイヤーが終わるまで待機する処理
}
break;
//最終集計結果待ち
case WAIT_RESULT:
if(timer > 30){
timer = 0;
CheckResult(); //順位表を受け取るための処理
}
//結果表示
case RESULT_SCENE:
showResult();
break;
}
}
function setQuestion(round){
question[round].join(questions[round], answer1[round], answer2[round], answer3[round], answer4[round], people1[round], people2[round],
people3[round], people4[round], choices[round][A], choices[round][B], choices[round][C], choices[round][D]);
}
function checkAnswer(){
if(player.choice == question[round].answer1){
player.points[round] = "4";
}
else if(player.choice == question[round].answer2){
player.points[round] = "3";
}
else if(player.choice == question[round].answer3){
player.points[round] = "2";
}
else if(player.choice == question[round].answer4){
player.points[round] = "1";
}
else{
player.points[round] = "0";
}
round ++;
console.log(player.points[round])
if(round < MAX_ROUND){
setQuestion(round);
}
}
//スコアと識別番号をサーバーに送信する処理
function postForm(){
xhr.open('POST', '/form');
xhr.setRequestHeader('content-type', 'application/x-www-form-urlencoded;charset=UTF-8');
//識別番号とスコアを送信
xhr.send('number='+player.number + '&score=' + player.calcScore()); //変更
//WAITコードを受信
xhr.onreadystatechange = function() {
if (xhr.readyState === 4 && xhr.status === 200) {
console.log(xhr.responseText);
}
}
}
//選択をサーバーに送信する処理
function sendChoice(){
timer = 0;
scene = WAIT_SCENE;
xhr.open('POST', '/form');
xhr.setRequestHeader('content-type', 'application/x-www-form-urlencoded;charset=UTF-8');
//選択を送信
xhr.send('choice=' + player.choice);
//WAITコードを受信
xhr.onreadystatechange = function() {
if (xhr.readyState === 4 && xhr.status === 200) {
console.log(xhr.responseText);
}
}
}
//ユーザーネームをサーバーに送信する処理
function sendName(){
xhr.open('POST', '/form');
xhr.setRequestHeader('content-type', 'application/x-www-form-urlencoded;charset=UTF-8');
//ユーザーネームを送信
xhr.send('username=' + player.name);
//識別番号を受信
xhr.onreadystatechange = function() {
if (xhr.readyState === 4 && xhr.status === 200) {
console.log("識別番号:" + xhr.responseText);
player.number = xhr.responseText;
}
}
}
//参加するプレイヤーが揃ったか確認(nemoto追記)
function CheckStart(){
xhr.open('POST', '/form');
xhr.setRequestHeader('content-type', 'application/x-www-form-urlencoded;charset=UTF-8');
//待機コードを送信
xhr.send('checkStart=' + "check");
xhr.onreadystatechange = function() {
if (xhr.readyState === 4 && xhr.status === 200) {
if(xhr.responseText=="START"){
console.log(xhr.responseText);
scene = GAME_SCENE;
}
//他の参加者が集まるまで待機
else{
max_player = xhr.responseText
console.log(max_player);
}
}
}
}
// 集計結果待機中処理
function CheckOthers(){
xhr.open('POST', '/form');
xhr.setRequestHeader('content-type', 'application/x-www-form-urlencoded;charset=UTF-8');
//待機コード送信
xhr.send('checkothers=' + "check");
xhr.onreadystatechange = function() {
if (xhr.readyState === 4 && xhr.status === 200) {
if(xhr.responseText=="WAIT"){
console.log(xhr.responseText);
}
//正解選択肢を取得(全ての計算を取得)
else{
timer = 0;
console.log(xhr.responseText);
answerTable = xhr.responseText
let splitAnswer = answerTable.split("\n");
let arr_answer1 = splitAnswer[0].split(" "); // 空白で文字列を分割
question[round].answer1 = arr_answer1[0];
question[round].people1 = arr_answer1[1];
let arr_answer2 = splitAnswer[1].split(" "); // 空白で文字列を分割
question[round].answer2 = arr_answer2[0];
question[round].people2 = arr_answer2[1];
let arr_answer3 = splitAnswer[2].split(" "); // 空白で文字列を分割
question[round].answer3 = arr_answer3[0];
question[round].people3 = arr_answer3[1];
let arr_answer4 = splitAnswer[3].split(" "); // 空白で文字列を分割
question[round].answer4 = arr_answer4[0];
question[round].people4 = arr_answer4[1];
console.log(question[round].answer4)
console.log(question[round].people4)
//正解判定
checkAnswer();
if(round < MAX_ROUND)
scene = GAME_SCENE
//最終ラウンド終了時
else{
scene = WAIT_RESULT
postForm();
}
}
}
}
}
//最終集計結果(順位表)待機処理
function CheckResult(){
xhr.open('POST', '/form');
xhr.setRequestHeader('content-type', 'application/x-www-form-urlencoded;charset=UTF-8');
//待機コードを送信
xhr.send('checkResult=' + "check");
xhr.onreadystatechange = function() {
if (xhr.readyState === 4 && xhr.status === 200) {
if(xhr.responseText=="WAIT"){
console.log(xhr.responseText);
}
//順位表を受信
else{
orderTable = xhr.responseText;
scene = RESULT_SCENE;
}
}
}
}
var xhr = new XMLHttpRequest();
var round = 0; //変更
var MAX_ROUND = 2;
var max_player = 0; // 最大のplayer数(変更不要)
var timer = 0;
var TIME_LIMIT = 900;
var A = 0;
var B = 1;
var C = 2;
var D = 3;
var E = 4;
var first = 0;
var second = 1;
var third = 2;
var forth = 3;
var CORRECT = 1;
var WRONG = 0;
var START_SCENE = 1;
var GAME_SCENE = 2;
var RESULT_SCENE = 3;
var WAIT_SCENE = 4; // nemoto追記
var WAIT_RESULT = 5;
var WAIT_START = 6; // nemoto追記
var scene = START_SCENE;
var orderTable = "";
var my_order = 8;
var ranking_order = ["ルフィ", "ゾロ", "ジンベエ", "サンジ", "ロビン", "ウソップ", "フランキー", "ブルック", "ナミ", "チョッパー"]
var scoreing_order = [3000000000,1110000000, 1100000000, 1032000000, 930000000, 500000000, 394000000, 383000000, 366000000, 1000]
var MAX_ORDER = 10;
var question = new Array(MAX_ROUND);
for(var i = 0; i < MAX_ROUND+1; i ++){
question[i] = new Question();
}
var player = new Player();
var questions = ["「にっこり」の対義語は?",
"もっとも年齢が高いのは?",
"中国語で「勉強」意味は?",
"焼き肉の「テッポウ」はどこの部位?",
"アフリカ大陸でもっとも面積が大きい国は?",
"実在する生き物は?",
"カスタネットの名前の由来となったものは?",
"名前が人物に由来しているのは?",
"ジンベイザメは英語で何シャーク?",
"心臓がない生き物は?"];
var answer1 = [0]*MAX_ROUND;
var answer2 = [0]*MAX_ROUND;
var answer3 = [0]*MAX_ROUND;
var answer4 = [0]*MAX_ROUND;
var people1 = [0]*MAX_ROUND;
var people2 = [0]*MAX_ROUND;
var people3 = [0]*MAX_ROUND;
var people4 = [0]*MAX_ROUND;
var choices = [["がっくり", "げっそり", "むっつり", "しっとり"],
["ドナルド・トランプ", "ボリス・ジョンソン", "ウラジーミル・プーチン", "アンゲラ・メルケル"],
["喧嘩っ早い", "無理やり", "細かい", "意地悪な"],
["食道", "直腸", "こめかみ", "胃袋"],
["エチオピア", "リビア", "アルジェリア", "ケニア"],
["キリンコウモリ", "ライオンコウモリ", "ウサギコウモリ", "オオカミコウモリ"],
["ハサミの刃", "貝の殻", "栗の実", "両手"],
["そら豆", "えんどう豆", "いんげん豆", "ひよこ豆"],
["エレファント", "ホエール", "ダイナソー", "メガ"],
["カニ", "ナマコ", "タコ", "ホタテ"]];