function showQuestion(){
fill("silver");
setAlp(50);
fRect(50, 50, 855, 100, "black");
fText("Q.", 110, 100, 50, "white");
fRect(45, 295, 865, 560, "white");
fRect(50, 300, 400, 250, "black");
fRect(500, 300, 400, 250, "black");
fRect(50, 600, 400, 250, "black");
fRect(500, 600, 400, 250, "black");
sRect(45, 880, 865, 40, "black");
fRect(45, 880, (timer/900)*865, 40, "red");
setAlp(100);
fText("A.", 100, 425, 40, "white");
fText("B.", 550, 425, 40, "white");
fText("C.", 100, 725, 40, "white");
fText("D.", 550, 725, 40, "white");
fText(question[round].question, 480, 100, 30, "white");
fText(question[round].choiceA, 275, 425, 25, "white");
fText(question[round].choiceB, 725, 425, 25, "white");
fText(question[round].choiceC, 275, 725, 25, "white");
fText(question[round].choiceD, 725, 725, 25, "white");
fText(int(timer/30), 900, 1100, 50, "red");
setAlp(50);
fText((round+1) + "回戦", 100, 1000, 50, "red");
for(var i = 0; i < MAX_ROUND; i ++){
if(player.points[i] == CORRECT){
fText("O", 480 + 50*i, 1000, 50, "red");
}
else if(player.points[i] == WRONG) {
fText("X", 480 + 50*i, 1000, 50, "blue");
}
else{
fText("*", 480 + 50*i, 1000, 50, "black");
}
}
}
function showResult(){
fill("silver");
setAlp(50);
fRect(50, 50, 855, 100, "black");
fText("結果発表 ", 480, 100, 80, "white");
fRect(45, 370, 865, 700, "white");
fText("成績上位者", 300, 410, 50, "black");
fText("スコア", 670, 410, 50, "black");
if(scene == RESULT_SCENE){
fText(player.name+"さんのスコアは" + player.calcScore() + "点です!", 480, 200, 50, "gold");
fTextN(orderTable, 480, 720, 600, 50, "silver");
}
//fText("あなたの順位は...", 230, 200, 50, "black");
//fText(my_order+"位!", 480, 300, 110, "red");
/*
for (var i = 0; i < MAX_ORDER; i++){
if(i+1==1){
fText((i+1)+"位", 100, 480+60*i, 50, "gold");
}
else if(i+1==2){
fText((i+1)+"位", 100, 480+60*i, 50, "silver");
}
else if(i+1==3){
fText((i+1)+"位", 100, 480+60*i, 50, "#8c4841");
}
else{
fText((i+1)+"位", 100, 480+60*i, 50, "black");
}
fText(ranking_order[i], 300, 480+60*i, 50, "white");
fText(scoreing_order[i], 670, 480+60*i, 50, "white");
}*/
}
function inputName(){
fill("silver");
fRect(50, 50, 855, 100, "black");
fText("美人投票ゲーム", 480, 100, 80, "white");
setAlp(50);
fText("あなたの名前を入力してください", 480, 200, 50, "black");
fRect(200, 500, 560, 200, "black");
sRect(200, 500, 560, 200, "blue");
setAlp(100);
fText("ゲーム開始!", 480, 600, 50, "white");
setAlp(20);
fRect(100, 800, 760, 300, "black");
setAlp(100);
fTextN("ルール1\nルール2\nルール3\nルール4", 480, 950, 200, 50, "white");
if(tapC == 1){
tapC ++;
if(200 <= tapX && tapX <= 760 && 500 <= tapY && tapY <= 700){
player.name = document.getElementById('textBox').value;
document.getElementById('textBox').style.display = 'none';
scene = GAME_SCENE;
timer = 0;
sendName();
}
}
}
// 他のプレイヤーの終わりを待つ画面(nemoto変更)
function WaitOthers(){
fill("silver");
setAlp(50);
fRect(50, 50, 855, 100, "black");
fText("Q.", 110, 100, 50, "white");
fRect(45, 295, 865, 560, "white");
fRect(50, 300, 400, 250, "black");
fRect(500, 300, 400, 250, "black");
fRect(50, 600, 400, 250, "black");
fRect(500, 600, 400, 250, "black");
sRect(45, 880, 865, 40, "black");
fRect(45, 880, (timer/900)*865, 40, "red");
setAlp(100);
fText("A.", 100, 425, 40, "white");
fText("B.", 550, 425, 40, "white");
fText("C.", 100, 725, 40, "white");
fText("D.", 550, 725, 40, "white");
//fText(question[round].question, 480, 100, 30, "white");
//fText(question[round].choiceA, 275, 425, 25, "white");
//fText(question[round].choiceB, 725, 425, 25, "white");
fText("集計中...", 500, 500, 25, "black");
//fText(question[round].choiceC, 275, 725, 25, "white");
//fText(question[round].choiceD, 725, 725, 25, "white");
}