diff --git a/apps/client/src/scenes/lobby/LobbyScene.tsx b/apps/client/src/scenes/lobby/LobbyScene.tsx
index 6653788..dc3338f 100644
--- a/apps/client/src/scenes/lobby/LobbyScene.tsx
+++ b/apps/client/src/scenes/lobby/LobbyScene.tsx
@@ -8,28 +8,83 @@
export const LobbyScene = ({ room, myId, onStart }: Props) => {
// ルーム情報到着前ローディング表示
- if (!room) return
読み込み中...
;
+ if (!room)
+ return 読み込み中...
;
// 自身オーナー権限判定
const isMeOwner = room.ownerId === myId;
// ロビー画面本体
return (
-
-
ルーム: {room.roomId} (待機中)
-
-
-
+
+
+ ルーム: {room.roomId} (待機中)
+
+
+
+
参加プレイヤー ({room.players.length}/{room.maxPlayers})
-
+
+ {/* 🌟 変更部分: ulタグにスクロール設定を追加 */}
+
{/* 参加プレイヤー一覧描画 */}
{room.players.map((p: roomTypes.RoomMember) => (
- -
+
-
{p.id === myId ? "🟢" : "⚪"}
- {p.name}
+
+ {p.name}
+
{p.isOwner && 👑}
- {p.isReady && ✅}
+ {p.isReady && (
+
+ ✅
+
+ )}
))}
@@ -40,14 +95,33 @@
{isMeOwner ? (
) : (
- オーナーがゲームを開始するのを待っています...
+
+ ホストの開始を待っています...
+
)}
);
-};
\ No newline at end of file
+};
diff --git a/test/load-bot.constants.ts b/test/load-bot.constants.ts
index 61fae65..3f08f20 100644
--- a/test/load-bot.constants.ts
+++ b/test/load-bot.constants.ts
@@ -13,7 +13,7 @@
export const START_DELAY_MS = 800;
export const MAX_X = GAME_CONFIG.GRID_COLS;
export const MAX_Y = GAME_CONFIG.GRID_ROWS;
-export const ROOM_ID = "1";
+export const ROOM_ID = "02";
export const START_GAME = true;
export const SOCKET_PATH = NETWORK_CONFIG.SOCKET_IO_PATH;
export const SOCKET_TRANSPORTS = [...NETWORK_CONFIG.SOCKET_TRANSPORTS];