diff --git a/apps/client/src/scenes/game/entities/player/PlayerView.ts b/apps/client/src/scenes/game/entities/player/PlayerView.ts index 048b2ee..fed76a3 100644 --- a/apps/client/src/scenes/game/entities/player/PlayerView.ts +++ b/apps/client/src/scenes/game/entities/player/PlayerView.ts @@ -30,7 +30,7 @@ this.displayObject = new Sprite(Texture.WHITE); // 🌟 3. 画像の基準点を「中心」にする(ズレ防止) - this.displayObject.anchor.set(0.7, 0.7); + this.displayObject.anchor.set(0.8, 0.8); // 🌟 4. 画像サイズを当たり判定(半径×2)に合わせる this.displayObject.width = PLAYER_RADIUS_PX * 2;