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PixelPaintWar / apps / server / src / handlers / RoomHandler.ts
import { Server, Socket } from "socket.io";
import { RoomManager } from "../managers/RoomManager.js";
import { SocketEvents } from "@repo/shared/src/protocol/events";
import type { JoinRoomPayload } from "@repo/shared/src/types/room";

export const registerRoomHandlers = (io: Server, socket: Socket, roomManager: RoomManager) => {
  
  socket.on(SocketEvents.JOIN_ROOM, (data: JoinRoomPayload) => {
    const { roomId, playerName } = data;
    
    socket.join(roomId);

    // RoomManagerにデータ操作を依頼
    const room = roomManager.addPlayerToRoom(roomId, socket.id, playerName);

    // ルーム内全員向け最新状態配信
    io.to(roomId).emit(SocketEvents.ROOM_UPDATE, room);
  });

};

/**
 * 切断時のルームクリーンアップ処理
 */
export const handleRoomDisconnect = (io: Server, socket: Socket, roomManager: RoomManager) => {
  // ルームからの除外処理
  const updatedRooms = roomManager.removePlayer(socket.id);
  
  // 更新があったルーム(オーナー変更など)にのみ通知を飛ばす
  updatedRooms.forEach(room => {
    io.to(room.roomId).emit(SocketEvents.ROOM_UPDATE, room);
  });
};