import { config } from "@repo/shared";
import { Player } from "../../entities/Player.js";
export class PlayerRegistry {
private players: Map<string, Player>;
constructor() {
this.players = new Map();
}
public addPlayer(id: string): Player {
const player = new Player(id);
player.x = config.GAME_CONFIG.GRID_COLS / 2;
player.y = config.GAME_CONFIG.GRID_ROWS / 2;
this.players.set(id, player);
console.log("[GameManager] player added", { playerId: id, totalPlayers: this.players.size });
return player;
}
public removePlayer(id: string) {
const existed = this.players.delete(id);
if (existed) {
console.log("[GameManager] player removed", { playerId: id, totalPlayers: this.players.size });
} else {
console.log("[GameManager] player remove ignored (not found)", { playerId: id });
}
}
public getPlayer(id: string): Player | undefined {
return this.players.get(id);
}
public movePlayer(id: string, x: number, y: number) {
const player = this.players.get(id);
if (player) {
console.log(`Move Request -> ID:${id.slice(0, 4)} x:${Math.round(x)} y:${Math.round(y)}`);
if (typeof x !== "number" || typeof y !== "number" || isNaN(x) || isNaN(y)) {
console.log("⚠️ 無効なデータなので無視しました");
return;
}
player.x = x;
player.y = y;
} else {
console.log("[GameManager] move ignored (player not found)", { playerId: id });
}
}
public getAllPlayers(): Player[] {
return Array.from(this.players.values());
}
public getPlayersRef(): Map<string, Player> {
return this.players;
}
}