import { Server, Socket } from "socket.io";
import { RoomManager } from "./RoomManager";
import { protocol } from "@repo/shared";
import type { roomTypes } from "@repo/shared";
export const registerRoomHandlers = (io: Server, socket: Socket, roomManager: RoomManager) => {
socket.on(protocol.SocketEvents.JOIN_ROOM, (data: roomTypes.JoinRoomPayload) => {
const { roomId, playerName } = data;
console.log("[RoomHandler] JOIN_ROOM received", { roomId, socketId: socket.id, playerName });
socket.join(roomId);
// RoomManagerにデータ操作を依頼
const room = roomManager.addPlayerToRoom(roomId, socket.id, playerName);
// ルーム内全員向け最新状態配信
io.to(roomId).emit(protocol.SocketEvents.ROOM_UPDATE, room);
console.log("[RoomHandler] ROOM_UPDATE emitted", {
roomId,
ownerId: room.ownerId,
totalPlayers: room.players.length
});
});
};
/**
* 切断時のルームクリーンアップ処理
*/
export const handleRoomDisconnect = (io: Server, socket: Socket, roomManager: RoomManager) => {
// ルームからの除外処理
const updatedRooms = roomManager.removePlayer(socket.id);
console.log("[RoomHandler] disconnect cleanup", {
socketId: socket.id,
updatedRoomCount: updatedRooms.length
});
// 更新があったルーム(オーナー変更など)にのみ通知を飛ばす
updatedRooms.forEach(room => {
io.to(room.roomId).emit(protocol.SocketEvents.ROOM_UPDATE, room);
console.log("[RoomHandler] ROOM_UPDATE emitted", {
roomId: room.roomId,
ownerId: room.ownerId,
totalPlayers: room.players.length
});
});
};