import { Graphics } from "pixi.js";
import { GAME_CONFIG } from "@repo/shared/src/config/gameConfig";
export class GameMap extends Graphics {
constructor() {
super();
this.drawMap();
}
private drawMap() {
const { MAP_WIDTH, MAP_HEIGHT } = GAME_CONFIG;
// 背景
this.rect(0, 0, MAP_WIDTH, MAP_HEIGHT).fill(0x111111);
// グリッド線
for (let x = 0; x <= MAP_WIDTH; x += 100) {
this.moveTo(x, 0).lineTo(x, MAP_HEIGHT).stroke({ width: 1, color: 0x333333 });
}
for (let y = 0; y <= MAP_HEIGHT; y += 100) {
this.moveTo(0, y).lineTo(MAP_WIDTH, y).stroke({ width: 1, color: 0x333333 });
}
// 外枠
this.rect(0, 0, MAP_WIDTH, MAP_HEIGHT).stroke({ width: 5, color: 0xff4444 });
}
}