import { socketManager } from "./network/SocketManager";
import { useAppFlow } from "./hooks/useAppFlow";
// 画面遷移先シーンコンポーネント群
import { TitleScene } from "./scenes/title/TitleScene";
import { LobbyScene } from "./scenes/lobby/LobbyScene";
import { GameScene } from "./scenes/game/GameScene";
import { appConsts } from "@repo/shared";
export default function App() {
const { scenePhase, room, myId } = useAppFlow();
// タイトル画面分岐
if (scenePhase === appConsts.ScenePhase.TITLE) {
return <TitleScene onJoin={(payload) => socketManager.title.joinRoom(payload)} />;
}
// ロビー画面分岐
if (scenePhase === appConsts.ScenePhase.LOBBY) {
return <LobbyScene room={room} myId={myId} onStart={() => socketManager.lobby.startGame()} />;
}
// プレイ画面分岐
return <GameScene myId={myId} />;
}