/**
* GameManager
* ゲーム全体の初期化,更新,破棄のライフサイクルを管理する
* マップ,ネットワーク同期,ゲームループを統合する
*/
import { Application, Container, Ticker } from "pixi.js";
import { socketManager } from "@client/network/SocketManager";
import { GameMapController } from "./entities/map/GameMapController";
import { GameTimer } from "./application/GameTimer";
import { GameNetworkSync } from "./application/GameNetworkSync";
import { GameLoop } from "./application/GameLoop";
import { BombManager } from "./application/BombManager";
import { createBombIdFromPayload } from "./application/BombManager";
import type { BombUpsertPayload } from "./application/BombManager";
import type { GamePlayers } from "./application/game.types";
/** ゲームシーンの実行ライフサイクルを管理するマネージャー */
export class GameManager {
private app: Application;
private worldContainer: Container;
private players: GamePlayers = {};
private myId: string;
private container: HTMLDivElement;
private gameMap!: GameMapController;
private timer = new GameTimer();
private bombManager: BombManager | null = null;
private networkSync: GameNetworkSync | null = null;
private gameLoop: GameLoop | null = null;
// サーバーからゲーム開始通知(と開始時刻)を受け取った時に呼ぶ
public setGameStart(startTime: number) {
this.timer.setGameStart(startTime);
}
// 現在の残り秒数を取得する
public getRemainingTime(): number {
return this.timer.getRemainingTime();
}
public placeBomb(): string | null {
if (this.isInputLocked) return null;
if (!this.bombManager) return null;
const placed = this.bombManager.placeBomb();
if (!placed) return null;
socketManager.game.sendPlaceBomb(placed.payload);
return placed.bombId;
}
public upsertBomb(bombId: string, payload: BombUpsertPayload): void {
this.bombManager?.upsertBomb(bombId, payload);
}
public removeBomb(bombId: string): void {
this.bombManager?.removeBomb(bombId);
}
// 入力と状態管理
private joystickInput = { x: 0, y: 0 };
private isInitialized = false;
private isDestroyed = false;
private isInputLocked = false;
public lockInput() {
this.isInputLocked = true;
this.joystickInput = { x: 0, y: 0 };
}
constructor(container: HTMLDivElement, myId: string) {
this.container = container; // 明示的に代入
this.myId = myId;
this.app = new Application();
this.worldContainer = new Container();
}
/**
* ゲームエンジンの初期化
*/
public async init() {
// PixiJS本体の初期化
await this.app.init({ resizeTo: window, backgroundColor: 0x111111, antialias: true });
// 初期化完了前に destroy() が呼ばれていたら、ここで処理を中断して破棄する
if (this.isDestroyed) {
this.app.destroy(true, { children: true });
return;
}
this.container.appendChild(this.app.canvas);
// 背景マップの配置
const gameMap = new GameMapController();
this.gameMap = gameMap;
this.worldContainer.addChild(gameMap.getDisplayObject());
this.app.stage.addChild(this.worldContainer);
this.networkSync = new GameNetworkSync({
worldContainer: this.worldContainer,
players: this.players,
myId: this.myId,
gameMap: this.gameMap,
onGameStart: this.setGameStart.bind(this),
onGameEnd: this.lockInput.bind(this),
onBombPlaced: (payload) => {
const bombId = createBombIdFromPayload(payload);
this.upsertBomb(bombId, payload);
},
});
this.networkSync.bind();
this.gameLoop = new GameLoop({
app: this.app,
worldContainer: this.worldContainer,
players: this.players,
myId: this.myId,
getJoystickInput: () => this.joystickInput,
});
this.bombManager = new BombManager({
worldContainer: this.worldContainer,
players: this.players,
myId: this.myId,
getElapsedMs: () => this.timer.getElapsedMs(),
});
// サーバーへゲーム準備完了を通知
socketManager.game.readyForGame();
// メインループの登録
this.app.ticker.add(this.tick);
this.isInitialized = true;
}
/**
* React側からジョイスティックの入力を受け取る
*/
public setJoystickInput(x: number, y: number) {
if (this.isInputLocked) return;
this.joystickInput = { x, y };
}
/**
* 毎フレームの更新処理(メインゲームループ)
*/
private tick = (ticker: Ticker) => {
this.gameLoop?.tick(ticker);
this.bombManager?.tick();
};
/**
* クリーンアップ処理(コンポーネントアンマウント時)
*/
public destroy() {
this.isDestroyed = true;
if (this.isInitialized) {
this.app.destroy(true, { children: true });
}
this.bombManager?.destroy();
this.bombManager = null;
this.players = {};
this.isInputLocked = false;
// イベント購読の解除
this.networkSync?.unbind();
}
}