/**
* GameTimer
* ゲーム開始時刻を基準に残り時間を計算する
* 表示用の残り秒数取得を提供する
*/
import { config } from "@repo/shared";
/** 現在時刻ミリ秒を返す関数型 */
export type NowMsProvider = () => number;
/** ゲーム制限時間の残り秒数を管理するタイマーモデル */
export class GameTimer {
private gameStartTime: number | null = null;
private nowMsProvider: NowMsProvider;
constructor(nowMsProvider: NowMsProvider = () => Date.now()) {
this.nowMsProvider = nowMsProvider;
}
public setGameStart(startTime: number) {
this.gameStartTime = startTime;
}
public getRemainingTime(): number {
if (!this.gameStartTime) return config.GAME_CONFIG.GAME_DURATION_SEC;
const elapsedMs = this.nowMsProvider() - this.gameStartTime;
const remainingSec = config.GAME_CONFIG.GAME_DURATION_SEC - elapsedMs / 1000;
return Math.max(0, remainingSec);
}
public getElapsedMs(): number {
if (!this.gameStartTime) return 0;
return Math.max(0, this.nowMsProvider() - this.gameStartTime);
}
}