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PixelPaintWar / apps / server / src / domains / game / application / useCases / pingUseCase.ts
import type { GameOutputPort } from "../ports/gameUseCasePorts";

type PingUseCaseParams = {
  clientTime: number;
  output: Pick<GameOutputPort, "publishPongToSocket">;
};

export const pingUseCase = ({
  clientTime,
  output,
}: PingUseCaseParams) => {
  output.publishPongToSocket({
    clientTime,
    serverTime: Date.now(),
  });
};