/**
* createGameOutputAdapter
* ゲーム系ユースケースから利用する送信関数群を生成する
*/
import { Server } from "socket.io";
import { protocol } from "@repo/shared";
import type {
BombPlacedAckPayload,
BombPlacedPayload,
GameStartPayload,
GameResultPayload,
PongPayload,
roomTypes,
CurrentPlayersPayload,
RemovePlayerPayload,
UpdateMapCellsPayload,
UpdatePlayersPayload,
} from "@repo/shared";
import type {
BombOutputPort,
GameOutputPort,
} from "@server/domains/game/application/ports/gameUseCasePorts";
import { sanitizeUpdatePlayersPayload } from "@server/network/adapters/gamePayloadSanitizers";
import { createEmitToRoom } from "@server/network/adapters/socketEmitters";
import type { CommonHandlerContext } from "../CommonHandler";
type RoomId = roomTypes.Room["roomId"];
/** ゲーム出力アダプターのインターフェース */
export type GameOutputAdapter = Omit<GameOutputPort, "publishPlayerRemovedToRoom"> & BombOutputPort;
/** ゲーム切断時の出力アダプターのインターフェース */
export type GameDisconnectOutputAdapter = Pick<GameOutputPort, "publishPlayerRemovedToRoom">;
/** 共通送信コンテキストからゲーム出力アダプターを生成する */
export const createGameOutputAdapter = (common: CommonHandlerContext): GameOutputAdapter => {
return {
publishPongToSocket: (payload: PongPayload) => {
common.emitToSocket(protocol.SocketEvents.PONG, payload);
},
publishUpdatePlayersToSocket: (socketId: string, players: UpdatePlayersPayload) => {
const sanitizedPlayers = sanitizeUpdatePlayersPayload(players);
common.emitToSocketById(socketId, protocol.SocketEvents.UPDATE_PLAYERS, sanitizedPlayers);
},
publishMapCellUpdatesToRoom: (roomId: RoomId, cellUpdates: UpdateMapCellsPayload) => {
common.emitToRoom(roomId, protocol.SocketEvents.UPDATE_MAP_CELLS, cellUpdates);
},
publishGameEndToRoom: (roomId: RoomId) => {
common.emitToRoom(roomId, protocol.SocketEvents.GAME_END);
},
publishGameResultToRoom: (roomId: RoomId, payload: GameResultPayload) => {
common.emitToRoom(roomId, protocol.SocketEvents.GAME_RESULT, payload);
},
publishGameStartToRoom: (roomId: RoomId, payload: GameStartPayload) => {
common.emitToRoom(roomId, protocol.SocketEvents.GAME_START, payload);
},
publishCurrentPlayersToSocket: (players: CurrentPlayersPayload) => {
common.emitToSocket(protocol.SocketEvents.CURRENT_PLAYERS, players);
},
publishGameStartToSocket: (payload: GameStartPayload) => {
common.emitToSocket(protocol.SocketEvents.GAME_START, payload);
},
publishBombPlacedToOthersInRoom: (roomId: RoomId, ownerSocketId: string, payload: BombPlacedPayload) => {
common.emitToRoomExceptSocket(roomId, ownerSocketId, protocol.SocketEvents.BOMB_PLACED, payload);
},
publishBombPlacedAckToSocket: (socketId: string, payload: BombPlacedAckPayload) => {
common.emitToSocketById(socketId, protocol.SocketEvents.BOMB_PLACED_ACK, payload);
},
};
};
/** ゲーム切断時の送信関数群を生成する */
export const createGameDisconnectOutputAdapter = (io: Server): GameDisconnectOutputAdapter => {
const emitToRoom = createEmitToRoom(io);
return {
publishPlayerRemovedToRoom: (roomId: RoomId, removedPlayerId: RemovePlayerPayload) => {
emitToRoom(roomId, protocol.SocketEvents.REMOVE_PLAYER, removedPlayerId);
},
};
};