/**
* GameView
* ゲーム画面の描画専用コンポーネント
* タイマー表示,PixiJSの描画領域,入力UIの配置のみを担当する
*/
import { GameInputOverlay } from "./input/GameInputOverlay";
import {
GAME_VIEW_PAINT_RATE_ITEM_STYLE,
GAME_VIEW_PAINT_RATE_PANEL_STYLE,
GAME_VIEW_PAINT_RATE_SQUARE_STYLE,
GAME_VIEW_PIXI_LAYER_STYLE,
GAME_VIEW_ROOT_STYLE,
GAME_VIEW_START_COUNTDOWN_STYLE,
GAME_VIEW_TIMER_STYLE,
} from "./styles/GameView.styles";
import { config } from "@client/config";
/** 表示と入力に必要なプロパティ */
type Props = {
timeLeft: string;
startCountdownText: string | null;
isInputEnabled: boolean;
teamPaintRates: number[];
pixiContainerRef: React.RefObject<HTMLDivElement>;
onJoystickInput: (x: number, y: number) => void;
onPlaceBomb: () => boolean;
};
const TimerOverlay = ({ timeLeft }: { timeLeft: string }) => (
<div style={GAME_VIEW_TIMER_STYLE}>{timeLeft}</div>
);
const TeamPaintRateOverlay = ({
teamPaintRates,
}: {
teamPaintRates: number[];
}) => {
return (
<div style={GAME_VIEW_PAINT_RATE_PANEL_STYLE}>
{teamPaintRates.map((rate, index) => (
<div
key={`team-paint-rate-${index}`}
style={GAME_VIEW_PAINT_RATE_ITEM_STYLE}
>
<span
style={{
...GAME_VIEW_PAINT_RATE_SQUARE_STYLE,
color: config.GAME_CONFIG.TEAM_COLORS[index] ?? "#ffffff",
}}
>
■
</span>
<span>{`${Math.round(rate)}%`}</span>
</div>
))}
</div>
);
};
/** 画面描画と入力UIをまとめて描画する */
export const GameView = ({
timeLeft,
startCountdownText,
isInputEnabled,
teamPaintRates,
pixiContainerRef,
onJoystickInput,
onPlaceBomb,
}: Props) => {
return (
<div style={GAME_VIEW_ROOT_STYLE}>
{/* タイマーUIの表示 */}
<TimerOverlay timeLeft={timeLeft} />
<TeamPaintRateOverlay teamPaintRates={teamPaintRates} />
{startCountdownText && (
<div style={GAME_VIEW_START_COUNTDOWN_STYLE}>{startCountdownText}</div>
)}
{/* PixiJS Canvas 配置領域 */}
<div ref={pixiContainerRef} style={GAME_VIEW_PIXI_LAYER_STYLE} />
{/* 入力UI レイヤー */}
<GameInputOverlay
isInputEnabled={isInputEnabled}
onJoystickInput={onJoystickInput}
onPlaceBomb={onPlaceBomb}
/>
</div>
);
};