/**
* payloadByScope
* スコープごとのログペイロード型契約を提供する
*/
import { protocol } from "@repo/shared";
import { gameDomainLogEvents, gameUseCaseLogEvents, roomDomainLogEvents, roomUseCaseLogEvents } from "../constants/eventNames";
import { logResults } from "../constants/results";
import { logScopes, type LogScope } from "../constants/scopes";
/** Network接続確立ログの契約 */
type NetworkConnectLogPayload = {
event: typeof protocol.SocketEvents.CONNECT;
result: typeof logResults.CONNECTED;
socketId: string;
};
/** Network切断ログの契約 */
type NetworkDisconnectLogPayload = {
event: typeof protocol.SocketEvents.DISCONNECT;
result: typeof logResults.DISCONNECTED;
socketId: string;
};
/** Network参加要求ログの契約 */
type NetworkJoinRoomLogPayload = {
event: typeof protocol.SocketEvents.JOIN_ROOM;
result:
| typeof logResults.REJECTED_ROOM_FULL
| typeof logResults.REJECTED_DUPLICATE
| typeof logResults.IGNORED_INVALID_PAYLOAD
| typeof logResults.IGNORED_MISSING_ROOM;
socketId: string;
roomId?: string;
};
/** NetworkのPING不正ペイロードログ契約 */
type NetworkPingLogPayload = {
event: typeof protocol.SocketEvents.PING;
result: typeof logResults.IGNORED_INVALID_PAYLOAD;
socketId: string;
};
/** NetworkのMOVE不正ペイロードログ契約 */
type NetworkMoveLogPayload = {
event: typeof protocol.SocketEvents.MOVE;
result:
| typeof logResults.IGNORED_INVALID_PAYLOAD
| typeof logResults.IGNORED_MISSING_ROOM;
socketId: string;
};
/** NetworkのPLACE_BOMB不正ペイロードログ契約 */
type NetworkPlaceBombLogPayload = {
event: typeof protocol.SocketEvents.PLACE_BOMB;
result:
| typeof logResults.IGNORED_INVALID_PAYLOAD
| typeof logResults.IGNORED_MISSING_ROOM;
socketId: string;
};
/** NetworkのBOMB_HIT_REPORT不正ペイロードログ契約 */
type NetworkBombHitReportLogPayload = {
event: typeof protocol.SocketEvents.BOMB_HIT_REPORT;
result:
| typeof logResults.IGNORED_INVALID_PAYLOAD
| typeof logResults.IGNORED_MISSING_ROOM;
socketId: string;
};
/** Networkスコープのログ契約ユニオン */
type NetworkLogPayload =
| NetworkConnectLogPayload
| NetworkDisconnectLogPayload
| NetworkJoinRoomLogPayload
| NetworkPingLogPayload
| NetworkMoveLogPayload
| NetworkPlaceBombLogPayload
| NetworkBombHitReportLogPayload;
/** GameUseCaseのSTART_GAMEログ契約 */
type GameUseCaseStartGameLogPayload = {
event: typeof gameUseCaseLogEvents.START_GAME;
result:
| typeof logResults.IGNORED_NO_ROOM
| typeof logResults.IGNORED_ALREADY_PLAYING
| typeof logResults.IGNORED_ROOM_NOT_FOUND
| typeof logResults.ACCEPTED;
socketId: string;
roomId?: string;
};
/** GameUseCaseのREADY_FOR_GAMEログ契約 */
type GameUseCaseReadyForGameLogPayload = {
event: typeof gameUseCaseLogEvents.READY_FOR_GAME;
result:
| typeof logResults.IGNORED_MISSING_ROOM
| typeof logResults.RECEIVED;
socketId: string;
roomId?: string;
};
/** GameUseCaseのGAME_STARTログ契約 */
type GameUseCaseGameStartLogPayload = {
event: typeof gameUseCaseLogEvents.GAME_START;
result: typeof logResults.EMITTED;
socketId: string;
roomId: string;
};
/** GameUseCaseのGAME_ENDログ契約 */
type GameUseCaseGameEndLogPayload = {
event: typeof gameUseCaseLogEvents.GAME_END;
result: typeof logResults.EMITTED;
roomId: string;
};
/** GameUseCaseのDISCONNECTログ契約 */
type GameUseCaseDisconnectLogPayload = {
event: typeof gameUseCaseLogEvents.DISCONNECT;
result: typeof logResults.PLAYER_REMOVED;
socketId: string;
};
/** GameUseCaseスコープのログ契約ユニオン */
type GameUseCaseLogPayload =
| GameUseCaseStartGameLogPayload
| GameUseCaseReadyForGameLogPayload
| GameUseCaseGameStartLogPayload
| GameUseCaseGameEndLogPayload
| GameUseCaseDisconnectLogPayload;
/** RoomUseCaseのJOIN_ROOMログ契約 */
type RoomUseCaseJoinRoomLogPayload = {
event: typeof roomUseCaseLogEvents.JOIN_ROOM;
result:
| typeof logResults.RECEIVED
| typeof logResults.REJECTED;
socketId: string;
roomId: string;
};
/** RoomUseCaseのDISCONNECTログ契約 */
type RoomUseCaseDisconnectLogPayload = {
event: typeof roomUseCaseLogEvents.DISCONNECT;
result: typeof logResults.PROCESSED;
socketId: string;
};
/** RoomUseCaseのROOM_UPDATEログ契約 */
type RoomUseCaseRoomUpdateLogPayload = {
event: typeof roomUseCaseLogEvents.ROOM_UPDATE;
result: typeof logResults.EMITTED;
socketId: string;
roomId: string;
};
/** RoomUseCaseスコープのログ契約ユニオン */
type RoomUseCaseLogPayload =
| RoomUseCaseJoinRoomLogPayload
| RoomUseCaseDisconnectLogPayload
| RoomUseCaseRoomUpdateLogPayload;
/** GamePlayerOperationServiceのPLAYER_MOVEログ契約 */
type GamePlayerOperationServiceMoveLogPayload = {
event: typeof gameDomainLogEvents.PLAYER_MOVE;
result: typeof logResults.IGNORED_PLAYER_NOT_IN_SESSION;
socketId: string;
};
/** GamePlayerOperationServiceのPLAYER_REMOVEログ契約 */
type GamePlayerOperationServiceRemoveLogPayload = {
event: typeof gameDomainLogEvents.PLAYER_REMOVE;
result:
| typeof logResults.IGNORED_PLAYER_NOT_IN_SESSION
| typeof logResults.SESSION_DISPOSED_EMPTY_ROOM;
socketId: string;
roomId?: string;
};
/** GamePlayerOperationServiceスコープのログ契約ユニオン */
type GamePlayerOperationServiceLogPayload =
| GamePlayerOperationServiceMoveLogPayload
| GamePlayerOperationServiceRemoveLogPayload;
/** GameLoopスコープのログ契約 */
type GameLoopLogPayload = {
event: typeof gameDomainLogEvents.GAME_LOOP;
result:
| typeof logResults.STARTED
| typeof logResults.STOPPED;
roomId: string;
};
/** GameRoomSessionスコープのログ契約 */
type GameRoomSessionLogPayload = {
event: typeof gameDomainLogEvents.MOVE;
result:
| typeof logResults.IGNORED_PLAYER_NOT_FOUND
| typeof logResults.IGNORED_INVALID_PAYLOAD;
roomId: string;
socketId: string;
};
/** GameSessionLifecycleServiceスコープのログ契約 */
type GameSessionLifecycleServiceLogPayload = {
event: typeof gameDomainLogEvents.SESSION_START;
result:
| typeof logResults.IGNORED_ALREADY_RUNNING
| typeof logResults.STARTED;
roomId: string;
};
/** RoomJoinServiceのROOM_CREATEログ契約 */
type RoomJoinServiceRoomCreateLogPayload = {
event: typeof roomDomainLogEvents.ROOM_CREATE;
result: typeof logResults.CREATED;
roomId: string;
socketId: string;
};
/** RoomJoinServiceのPLAYER_JOINログ契約 */
type RoomJoinServicePlayerJoinLogPayload = {
event: typeof roomDomainLogEvents.PLAYER_JOIN;
result:
| typeof logResults.IGNORED_DUPLICATE
| typeof logResults.IGNORED_ROOM_FULL
| typeof logResults.JOINED;
roomId: string;
socketId: string;
};
/** RoomJoinServiceスコープのログ契約ユニオン */
type RoomJoinServiceLogPayload =
| RoomJoinServiceRoomCreateLogPayload
| RoomJoinServicePlayerJoinLogPayload;
/** RoomExitServiceのPLAYER_LEAVEログ契約 */
type RoomExitServicePlayerLeaveLogPayload = {
event: typeof roomDomainLogEvents.PLAYER_LEAVE;
result: typeof logResults.REMOVED;
roomId: string;
socketId: string;
};
/** RoomExitServiceのROOM_DELETEログ契約 */
type RoomExitServiceRoomDeleteLogPayload = {
event: typeof roomDomainLogEvents.ROOM_DELETE;
result: typeof logResults.DELETED;
roomId: string;
socketId: string;
};
/** RoomExitServiceのOWNER_TRANSFERログ契約 */
type RoomExitServiceOwnerTransferLogPayload = {
event: typeof roomDomainLogEvents.OWNER_TRANSFER;
result: typeof logResults.TRANSFERRED;
roomId: string;
socketId: string;
};
/** RoomExitServiceスコープのログ契約ユニオン */
type RoomExitServiceLogPayload =
| RoomExitServicePlayerLeaveLogPayload
| RoomExitServiceRoomDeleteLogPayload
| RoomExitServiceOwnerTransferLogPayload;
/** スコープごとの event/result と必須項目の型契約 */
export type LogPayloadByScope = {
[logScopes.NETWORK]: NetworkLogPayload;
[logScopes.GAME_USE_CASE]: GameUseCaseLogPayload;
[logScopes.ROOM_USE_CASE]: RoomUseCaseLogPayload;
[logScopes.GAME_LOOP]: GameLoopLogPayload;
[logScopes.GAME_ROOM_SESSION]: GameRoomSessionLogPayload;
[logScopes.GAME_PLAYER_OPERATION_SERVICE]: GamePlayerOperationServiceLogPayload;
[logScopes.GAME_SESSION_LIFECYCLE_SERVICE]: GameSessionLifecycleServiceLogPayload;
[logScopes.ROOM_JOIN_SERVICE]: RoomJoinServiceLogPayload;
[logScopes.ROOM_EXIT_SERVICE]: RoomExitServiceLogPayload;
};
/** スコープごとのログペイロード型を参照するユーティリティ */
export type LogPayloadOf<TScope extends LogScope> = LogPayloadByScope[TScope];